
MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 18, 2009 11:02 AM
Msg. 36 of 44
I want to learn how, starting with a destructible vehicle script
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 18, 2009 11:03 AM
Msg. 37 of 44
You don't use scripts to make vehicles destructible -__-
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 18, 2009 11:21 AM
Msg. 38 of 44
what do you use then exactly?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 18, 2009 11:27 AM
Msg. 39 of 44
if anyone could help me with these "tag skillz" that would be great, thx
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Dark Neon
Joined: Jun 8, 2009
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Posted: Dec 18, 2009 12:02 PM
Msg. 40 of 44
Collision Model stuff. Its pretty straight forward if you know what your doing.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 18, 2009 01:21 PM
Msg. 41 of 44
Examine the campaign vehicles.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 18, 2009 03:59 PM
Msg. 42 of 44
That has to be used for a sniper,
The whole point of recticles is to show the guns range and ability.
Snipers have pin point exact recticles while things like turrets have larger and less aurate recticles
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 18, 2009 09:23 PM
Msg. 43 of 44
Quote: --- Original message by: MasterRyan what do you use then exactly? You add a destroyed model for the vehicle then you have a particle affect occur I think upon destruction. Edited by eliteslasher on Dec 18, 2009 at 09:23 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 19, 2009 02:35 PM
Msg. 44 of 44
Quote: --- Original message by: Dark Neon Collision Model stuff. Its pretty straight forward if you know what your doing. clearly he doesnt or else he wouldnt have asked E: and to answer the question, its in the collision geometry tag. look at the collision tag for the ghost (not ghost_mp) for a good reference Edited by Donut on Dec 19, 2009 at 02:36 PM
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