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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »New Rectile I made. Opinions?

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Author Topic: New Rectile I made. Opinions? (44 messages, Page 2 of 2)
Moderators: Dennis

MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 18, 2009 11:02 AM    Msg. 36 of 44       
I want to learn how, starting with a destructible vehicle script


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 18, 2009 11:03 AM    Msg. 37 of 44       
You don't use scripts to make vehicles destructible -__-


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 18, 2009 11:21 AM    Msg. 38 of 44       
what do you use then exactly?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 18, 2009 11:27 AM    Msg. 39 of 44       
if anyone could help me with these "tag skillz" that would be great, thx


Dark Neon
Joined: Jun 8, 2009


Posted: Dec 18, 2009 12:02 PM    Msg. 40 of 44       
Collision Model stuff. Its pretty straight forward if you know what your doing.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 18, 2009 01:21 PM    Msg. 41 of 44       
Examine the campaign vehicles.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 18, 2009 03:59 PM    Msg. 42 of 44       
That has to be used for a sniper,

The whole point of recticles is to show the guns range and ability.

Snipers have pin point exact recticles while things like turrets have larger and less aurate recticles


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 18, 2009 09:23 PM    Msg. 43 of 44       
Quote: --- Original message by: MasterRyan
what do you use then exactly?


You add a destroyed model for the vehicle then you have a particle affect occur I think upon destruction.
Edited by eliteslasher on Dec 18, 2009 at 09:23 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 19, 2009 02:35 PM    Msg. 44 of 44       
Quote: --- Original message by: Dark Neon
Collision Model stuff. Its pretty straight forward if you know what your doing.

clearly he doesnt or else he wouldnt have asked
E: and to answer the question, its in the collision geometry tag. look at the collision tag for the ghost (not ghost_mp) for a good reference
Edited by Donut on Dec 19, 2009 at 02:36 PM

 
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