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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bipeds

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Author Topic: Bipeds (52 messages, Page 2 of 2)
Moderators: Dennis

notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 15, 2009 07:06 PM    Msg. 36 of 52       
So what should I do?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 15, 2009 07:07 PM    Msg. 37 of 52       
What is your intent?


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 15, 2009 07:10 PM    Msg. 38 of 52       
to have more tan 1 biped able to play each time you die but its randomly chosen for you.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 15, 2009 07:16 PM    Msg. 39 of 52       
Don't check any checkboxes then. You'll have to add a new permutation, by re-exporting the model, and recompiling it with a permutation. I'm not experienced in this, so I can't help you.


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 15, 2009 07:19 PM    Msg. 40 of 52       
were gonna need some help.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 15, 2009 07:20 PM    Msg. 41 of 52       
What two bipeds do you want to combine together?


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 17, 2009 06:11 PM    Msg. 42 of 52       
No i just need 2 bipeds that you can play in the game. possibly every time you die? or for a certain game etc.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 17, 2009 06:23 PM    Msg. 43 of 52       
Any 2?


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 17, 2009 06:27 PM    Msg. 44 of 52       
yes


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 17, 2009 07:40 PM    Msg. 45 of 52       
Find any biped with permutations, and that'll use 2 different "bipeds".


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 19, 2009 06:49 PM    Msg. 46 of 52       
Gamma how would i do that?
I dont know which permutations tab i should do it.
But wait what if i need to use completely different bipeds?
Edited by notaru on Sep 19, 2009 at 06:49 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 19, 2009 06:50 PM    Msg. 47 of 52       
You find a .gbxmodel, under permutations. If there's more than one, then you'll have 2 or more different people.


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 19, 2009 06:56 PM    Msg. 48 of 52       
O I see.
So i cant really have 2 different bipeds?
not unless i do a script for it right?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 19, 2009 07:05 PM    Msg. 49 of 52       
*sigh*

Did you read anything I posted? To get two bipeds for one person, you have to put them as permutations in the same gbxmodel, which is referenced by the biped.


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 19, 2009 07:10 PM    Msg. 50 of 52       
ok.
Now which biped probably would have more than 1 permutation?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 19, 2009 07:13 PM    Msg. 51 of 52       
The one in Ambush does. There aren't many with separate permutations for one biped, because no one usually needs it.


notaru
Joined: Apr 4, 2009

Im new at map editing


Posted: Sep 19, 2009 07:16 PM    Msg. 52 of 52       
Oh then i might just forget about the biped thing to begin with

 
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