
notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 15, 2009 07:06 PM
Msg. 36 of 52
So what should I do?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 15, 2009 07:07 PM
Msg. 37 of 52
What is your intent?
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 15, 2009 07:10 PM
Msg. 38 of 52
to have more tan 1 biped able to play each time you die but its randomly chosen for you.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 15, 2009 07:16 PM
Msg. 39 of 52
Don't check any checkboxes then. You'll have to add a new permutation, by re-exporting the model, and recompiling it with a permutation. I'm not experienced in this, so I can't help you.
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 15, 2009 07:19 PM
Msg. 40 of 52
were gonna need some help.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 15, 2009 07:20 PM
Msg. 41 of 52
What two bipeds do you want to combine together?
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 17, 2009 06:11 PM
Msg. 42 of 52
No i just need 2 bipeds that you can play in the game. possibly every time you die? or for a certain game etc.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 17, 2009 06:23 PM
Msg. 43 of 52
Any 2?
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 17, 2009 06:27 PM
Msg. 44 of 52
yes
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 17, 2009 07:40 PM
Msg. 45 of 52
Find any biped with permutations, and that'll use 2 different "bipeds".
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 19, 2009 06:49 PM
Msg. 46 of 52
Gamma how would i do that? I dont know which permutations tab i should do it. But wait what if i need to use completely different bipeds? Edited by notaru on Sep 19, 2009 at 06:49 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 19, 2009 06:50 PM
Msg. 47 of 52
You find a .gbxmodel, under permutations. If there's more than one, then you'll have 2 or more different people.
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 19, 2009 06:56 PM
Msg. 48 of 52
O I see. So i cant really have 2 different bipeds? not unless i do a script for it right?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 19, 2009 07:05 PM
Msg. 49 of 52
*sigh*
Did you read anything I posted? To get two bipeds for one person, you have to put them as permutations in the same gbxmodel, which is referenced by the biped.
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 19, 2009 07:10 PM
Msg. 50 of 52
ok. Now which biped probably would have more than 1 permutation?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 19, 2009 07:13 PM
Msg. 51 of 52
The one in Ambush does. There aren't many with separate permutations for one biped, because no one usually needs it.
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notaru
Joined: Apr 4, 2009
Im new at map editing
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Posted: Sep 19, 2009 07:16 PM
Msg. 52 of 52
Oh then i might just forget about the biped thing to begin with
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