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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Sigma is recruiting!

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Author Topic: Sigma is recruiting! (244 messages, Page 4 of 7)
Moderators: Dennis

Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 11, 2008 09:18 PM    Msg. 106 of 244       
i just said that. like literally, i JUST posted what you said, and said i dont blame you for it


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 11, 2008 09:18 PM    Msg. 107 of 244       
oh right. It was the other bsp that was scrapped that you two worked on.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 11, 2008 09:20 PM    Msg. 108 of 244       
sel does good forerunner though. you should make like... all kinds of bases that can be worked into map cliffs and whatnot


Geo
Joined: Mar 2, 2007


Posted: May 12, 2008 11:15 PM    Msg. 109 of 244       
You WILL help me out with stuff though... :P


Geo
Joined: Mar 2, 2007


Posted: May 13, 2008 01:13 PM    Msg. 110 of 244       
Quote: --- Original message by: selentic
Quote: --- Original message by: GeometricGeek
You WILL help me out with stuff though... :P


Me you and eleven are still a mapping trio :D


Lol glad to hear it.

Now what weapons do we have so far? I'm not even sure where we are at right now.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: May 13, 2008 02:29 PM    Msg. 111 of 244       
what i thought we where with 4 persons... you guys would do all the hard work and i would be the emotional support :P
Edited by gamegodlazy on May 13, 2008 at 02:29 PM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: May 13, 2008 04:06 PM    Msg. 112 of 244       
Quote: --- Original message by: GeometricGeek
Quote: --- Original message by: selentic
Quote: --- Original message by: GeometricGeek
You WILL help me out with stuff though... :P


Me you and eleven are still a mapping trio :D


Lol glad to hear it.

Now what weapons do we have so far? I'm not even sure where we are at right now.


cant really say in public


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 13, 2008 04:14 PM    Msg. 113 of 244       
what do you mean by "what weapons do we have" ?
u mean what ones we have modeled, or whats totally done?


Geo
Joined: Mar 2, 2007


Posted: May 13, 2008 04:19 PM    Msg. 114 of 244       
Modeled.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: May 13, 2008 04:26 PM    Msg. 115 of 244       
Quote: --- Original message by: GeometricGeek
Modeled.


check front page and some other posts here


Geo
Joined: Mar 2, 2007


Posted: May 13, 2008 04:31 PM    Msg. 116 of 244       
I don't think thats all of them but whatever.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 13, 2008 04:31 PM    Msg. 117 of 244       
everything thats done, or pretty much done is on my photobucket.... of course that doesnt account for the stuff im working on at the moment >:)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 13, 2008 04:37 PM    Msg. 118 of 244       
Have ya'll put your spiker in any maps yet? I have a spiker, but I have no idea where I got it from. Was there one in Asgard or a50_modified? Just for possible reference.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: May 13, 2008 04:38 PM    Msg. 119 of 244       
Quote: --- Original message by: DarkHalo003
Have ya'll put your spiker in any maps yet? I have a spiker, but I have no idea where I got it from. Was there one in Asgard or a50_modified? Just for possible reference.


there was no spiker in asgard...and a50_mod isnt ours


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 13, 2008 04:41 PM    Msg. 120 of 244       
Did it sound like a warthog turret?


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: May 13, 2008 04:42 PM    Msg. 121 of 244       
I have a video of the spiker and its animations sitting on my desktop right now, not textured though.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: May 13, 2008 04:52 PM    Msg. 122 of 244       
Quote: --- Original message by: corndogman939
I have a video of the spiker and its animations sitting on my desktop right now, not textured though.


*cough*


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 13, 2008 09:13 PM    Msg. 123 of 244       
Spiker: http://www.youtube.com/watch?v=vfeyYkCIoq4


I tweaked the reload a bit. Its not forceful enough in the video.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 19, 2008 11:00 PM    Msg. 124 of 244       
just thought id post this



its been 6 days. dont talk to me about bumps


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: May 19, 2008 11:14 PM    Msg. 125 of 244       
looks squished, and a bit to smoothed.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: May 19, 2008 11:19 PM    Msg. 126 of 244       
I like the front end. The back end looks like its losing its purpose. Remember, the Magna Carta stock is designed to keep the eye on the sight line, not just for decoration. The cheek piece serves an important purpose.
Edited by TVTyrant on May 19, 2008 at 11:19 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 20, 2008 04:08 PM    Msg. 127 of 244       
yeah the clay render messed with the smoothed look of it a bit =/
and what about the cheek piece? the ar doesn't really have a sight line, but how could i make the back better?


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: May 21, 2008 12:05 AM    Msg. 128 of 244       
Its not shaped right. Maybe I'm not being H3 accurate or whatever, but the way it slopes is wrong for a real firearm. In a real rifle, it would be coming out towards the face, so you can rest it, and since is a bullpup the other side would be rounded. So it would be heavy (hope you understand what I mean by heavy...) on the left side (cheek-resting side) and flat combed on the right so the ejector would work correctly.

Actually wait, the right would be round at the top and flat on the bottom part.

EDIT:
And remove the bolts from the cheekpiece. That would HURT against your face. Remember, its made for Marines, not ODSTs or Spartans.
Edited by TVTyrant on May 21, 2008 at 12:08 AM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 12:59 PM    Msg. 129 of 244       

im not sure what we are going to do with this right now but icee found a model like this on turbo squid and i liked it, so i modeled it :D


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 25, 2008 01:12 PM    Msg. 130 of 244       
http://www.youtube.com/watch?v=oFrN22DAX00&feature=related

What happened to this? Are you going to use this for Sigma or just for H3T?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 01:14 PM    Msg. 131 of 244       
... what? frain made that. has nothing to do with us


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 25, 2008 01:19 PM    Msg. 132 of 244       
Quote: --- Original message by: sKc_chains
Grenade launcher possibly?


:]

Quote: --- Original message by: DarkHalo003
http://www.youtube.com/watch?v=oFrN22DAX00&feature=related

What happened to this? Are you going to use this for Sigma or just for H3T?


Yeah... thats H3T's. Sigma doesn't have an MA5K. I animated CMT's model, but that was for fun and practice. Its not going in any sigma maps.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 25, 2008 01:24 PM    Msg. 133 of 244       
Quote: --- Original message by: iron clad
Quote: --- Original message by: sKc_chains
Grenade launcher possibly?


:]

Quote: --- Original message by: DarkHalo003
http://www.youtube.com/watch?v=oFrN22DAX00&feature=related

What happened to this? Are you going to use this for Sigma or just for H3T?


Yeah... thats H3T's. Sigma doesn't have an MA5K. I animated CMT's model, but that was for fun and practice. Its not going in any sigma maps.

I am working on perfecting my Ma5k. My first one looked like a block that had a horizontal arch on it.lol. Have ya'll made any new bipeds yet?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 01:31 PM    Msg. 134 of 244       
geo made one but i dont know where hes been. when he comes back ill tell him to post a picture


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 25, 2008 01:59 PM    Msg. 135 of 244       
Quote: --- Original message by: Donut
geo made one but i dont know where hes been. when he comes back ill tell him to post a picture

How do you make edges smooth? I have been trying to figure that part on my own for a while. Once that is complete i will most definitely show another pic in the galleries. :)

How do you make it semi-automatic too? I have always wondered that.....


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 02:03 PM    Msg. 136 of 244       
you dont smooth edges, you give the two faces that edge shares the same smoothing group
and by semi automatic i assume you mean the tagging aspect
all you do is give it a decently high rounds per second and check off the "does not repeat automatically" box


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 25, 2008 02:07 PM    Msg. 137 of 244       
Quote: --- Original message by: Donut
you dont smooth edges, you give the two faces that edge shares the same smoothing group
and by semi automatic i assume you mean the tagging aspect
all you do is give it a decently high rounds per second and check off the "does not repeat automatically" box

Oh, thanks for the help Donut. Have your Splazer and Spiker-variant been tagged yet?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 02:11 PM    Msg. 138 of 244       
the splaser is kinda hanging out in thin air someplace and the spiker doesnt fall under my jurisdiction. arby is doing all the work on the spiker


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 25, 2008 02:12 PM    Msg. 139 of 244       
I tagged the spiker. Badly. we never settled on the aesthetic properties of the projectile did we


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2008 02:15 PM    Msg. 140 of 244       
i let arby decide what he wants to do with it





..... your avatar quote bothers me

 
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