
CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 30, 2007 04:57 PM
Msg. 36 of 48
thats portals working
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Sep 30, 2007 08:25 PM
Msg. 37 of 48
Yea thats the portaling working... I thought there was a different symbol for exact portals... Maybe I'm wrong...
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Sep 30, 2007 10:47 PM
Msg. 38 of 48
That's what happens when you over portal a map hehe...
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goku
Joined: Aug 12, 2007
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Posted: Oct 1, 2007 11:55 AM
Msg. 39 of 48
Hi and thanks for the support guys. I reduced the portals falf the number and the wired effect gone, but the frame rete droped to 24-25 fps and near the bases it drops to 16-18 fps. Anytime I to export the level with +exactportals max crashes. How to fix the +exactportals problem? Maybe it'll help to increase the frame rate near the bases. Edited by goku on Oct 1, 2007 at 11:56 AM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 1, 2007 11:56 AM
Msg. 40 of 48
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 1, 2007 02:58 PM
Msg. 41 of 48
+portal makes any face past that point not render untill your there. +exactportal makes it so that if you cant see something behind that point, it wont render. (like behind a montain, in a base, ect)
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Oct 1, 2007 07:21 PM
Msg. 42 of 48
try the . for the exact portal...
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goku
Joined: Aug 12, 2007
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Posted: Oct 14, 2007 03:04 PM
Msg. 43 of 48
Thanks for the replyies guys. I'll post some updates later.
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BlueBlaze55
Joined: Aug 2, 2007
burn burn...
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Posted: Dec 29, 2007 05:33 PM
Msg. 44 of 48
just wondering how is the map going
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 30, 2007 10:48 AM
Msg. 45 of 48
those portal faces going thrue the roads, make cuts, and move the created verts into the road The portal's edges should penetrate the bsp only once. Picture an edge along a rough ground, passing thrue a couple lumps. Those cause problems. If the edge was divided by verts, in the lumps, and between the lumps, that'd be fine
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Gijs007
Joined: Feb 9, 2007
xfire=gijs007 if you add me tell you are from here
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Posted: Dec 31, 2007 08:03 AM
Msg. 46 of 48
well i wanna beta test 2. sorry i cant help you with your problem but maybe it should be col to make an some biger level with real highways. imagine coldsnap with this  should be fun. if you make bigger maps make the vehicles faster 2 cause it takes so long to drive to the other side... 
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warturtle117
Joined: Jan 1, 2008
lighting is everything right? no? then wtf is?!?!
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Posted: Jan 1, 2008 04:26 AM
Msg. 47 of 48
it was said b4 but i dont know much cuz i just joined but just keep the warthjogs normal as in the normal green color remove some of the trees they look like they get in the way but that my opi9nion and any useless weps like plasma pistol etc.. ive noticed a base at the top mid left side of the map if you could get rid of that who knows but im new i know barely anything bout this hope i help Edited by warturtle117 on Jan 1, 2008 at 07:11 AM
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Gijs007
Joined: Feb 9, 2007
xfire=gijs007 if you add me tell you are from here
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Posted: Jan 1, 2008 06:34 AM
Msg. 48 of 48
wait... maybe you can make the textures of your new warthogs smaller by compression(may look odd but better performance) and delete unnescasery stuff. wel 20-25fps is good i have that in crysis and it's playable than + most gamers buy every 3 year an new pc.
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