
ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 24, 2007 10:13 PM
Msg. 1 of 57
hey, i have been steadily modding the campaign map the silent cartographer. i have some interesting halo 2 and halo 3 weapons that ive instituited into the gameplay with satisfying results. for now ill just post pictures of my elite AI, which ive gotten to wield different weapons. theyre hardly the same anymore. this mod turns what was once a friendly beach stroll into a totally guerilla warfront. http://www.xfire.com/screenshots/ukironclad/ss_file-87f35f1500ff2df769d7257bda21dea062621558.jpg http://www.xfire.com/screenshots/ukironclad/ss_file-8655e0a0ea7197cef3975542fcf256cb2155dfd0.jpg http://www.xfire.com/screenshots/ukironclad/ss_file-7b2f23bdb8cb430269fbd66897a37ec40bce66da.jpg http://www.xfire.com/screenshots/ukironclad/ss_file-7bf7950d18b308169910c7fe1070c9ea252ad5de.jpg public beta 1 download: http://files.filefront.com/silent+cartographer+mod+b1zip/;8146780;;/fileinfo.html DOWNLOAD!features i have in the map currently halo 3 style battle rifle halo 3 style portable turrets halo 3 spikers---ripped from an alpha map by flamingrain, and has been fully reanimated. basically all that remains is the model. creator has asked not tobe credited. the model has been confirmed to have been ripped from a cmt map, but masterz has decided to allow my useage of the tags anyways porta-turret wielding elites covenant carbine wielding elites elites with beam rifles hunter commanders (wield homing fuel rod guns, with an enhanced range. POSSIBLY wielding plasma flamethrowers in the future) high powered laser weapon, similar to spartan laser driving AI, in banshees wraiths and ghosts. i may take out the banshees because they tend to be retarded and fly on the ground, running over there own men, or sometimes they just fly out to sea and never come back. AWESOME plasma grenades. theyre so pretty portable HUMAN turret, created by donut. the current one causes exceptions though, but dont worry. beta 2 will have a fixed one ODST marines ~~it will be completed soon, so be watching for a link to the beta there, screens fixed. Edited by iron clad on Jul 24, 2007 at 10:18 PM Edited by iron clad on Jul 25, 2007 at 12:10 AM Edited by iron clad on Jul 25, 2007 at 12:21 AM Edited by iron clad on Jul 25, 2007 at 12:52 AM Edited by iron clad on Jul 25, 2007 at 07:32 PM Edited by iron clad on Jul 25, 2007 at 07:37 PM Edited by iron clad on Jul 25, 2007 at 08:28 PM Edited by iron clad on Jul 25, 2007 at 11:23 PM Edited by iron clad on Jul 26, 2007 at 12:03 AM Edited by iron clad on Jul 26, 2007 at 06:46 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jul 24, 2007 10:19 PM
Msg. 2 of 57
Ive been waithing for sombody to make their own campaign mod like CTM.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 24, 2007 10:21 PM
Msg. 3 of 57
thanks. i cant do some of them... it wont let me compile. but i will be doing the ones i can do which are basically truth and reconcilliation, silent cartographer, assualt on the control room, the library and keyes.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jul 24, 2007 10:31 PM
Msg. 4 of 57
Does it say the level is too big or something?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 24, 2007 11:15 PM
Msg. 5 of 57
It tells me i dont have sufficient access or something like that. no big deal anyways, my fav levels are T&R and silent cartographer
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jul 24, 2007 11:19 PM
Msg. 6 of 57
EXCEPTION_ACCESS_VIOLATION- Usually just cuz they're set to solo, sometimes its just stupid. I've actually had the silent cartographer open for me when it was a solo map... after i fixed the AI problems....
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:07 AM
Msg. 7 of 57
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:09 AM
Msg. 8 of 57
yeah modding cutscenes is beyond me. sorry  ps:666 posts heh
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:15 AM
Msg. 9 of 57
same scripts. except im having a glitch where i cant seem to get a checkpoint. ill die and have to restart the entire level. of course there ARE places where you automatically get one
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 25, 2007 12:15 AM
Msg. 10 of 57
that spiker looks sort of cool to me, at least the model. It's not as good as CMT's but i say it would be a close second.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:23 AM
Msg. 11 of 57
its pretty good. I personally made the projectile which im still working on. plus the spiker may see changes in the future
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 25, 2007 12:33 AM
Msg. 12 of 57
I think the person who gave you that spiker didn't want to be credited because it is not his spiker. PM me your AIM or Xfore.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:36 AM
Msg. 13 of 57
i did. add me and we'll chat
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 12:39 AM
Msg. 14 of 57
im not sure. whenever i decide its done
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Killer247
Joined: Mar 31, 2007
I r mastur chef lololoololololol
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Posted: Jul 25, 2007 01:16 AM
Msg. 15 of 57
I was thinking about making a modded version of the campaign where yo play as the coveneant.
I highly agree this will be a good campaign.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 25, 2007 07:08 AM
Msg. 16 of 57
For all of you who want to know, the spiker is the CMT one.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jul 25, 2007 10:00 AM
Msg. 17 of 57
Knew it looked like it in the 3rd person model. Did you guys open source the old one?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jul 25, 2007 10:44 AM
Msg. 18 of 57
I thought it was CMT's considering the person it came from didn't want to be credited...
Anyways, looks good. The bsp switches when you enter the underground area?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 04:57 PM
Msg. 19 of 57
yes it does. and i too, believe that the MODEL of the spiker is cmts old spiker model. this isnt my fualt or the unnamed animator, because i ripped this spiker from an alpha halo 3 map made by a guy named flamingrain. he said it was ok to rip, but never mentioned that the model was (probably, whether this has been confirmed or not i dont know) CMT's. even if it is, the spiker may still be in the campaign. it depends if masterz ever adds me on xfire like he asked so that we can talk about this.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 07:38 PM
Msg. 20 of 57
post one updated, picture of the new human turret ill be using, given to me by donut. no FP shot yet because donut forgot to give me the reticule tags so i am currently using the assualt rifles
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 25, 2007 08:23 PM
Msg. 21 of 57
cooooooooll i want a beta this wood be sooooooooo cooool nice finally som 1 hoo thinks of this wooo hoooooooooo
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 25, 2007 08:44 PM
Msg. 22 of 57
Quote: --- Original message by: darkassassin14 cooooooooll i want a beta this wood be sooooooooo cooool nice finally som 1 hoo thinks of this wooo hoooooooooo are you on crack????
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jul 25, 2007 08:49 PM
Msg. 23 of 57
You should edit the shaders and maybe add in some H2V bitmaps into it. Make it look prettier
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 25, 2007 08:56 PM
Msg. 24 of 57
lol no im not its just im a halo freak lol jk
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 09:15 PM
Msg. 25 of 57
odsts are officially in game 
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jul 25, 2007 09:16 PM
Msg. 26 of 57
Now you have to revamp the textures a bit....
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 09:17 PM
Msg. 27 of 57
ill do all the visual stuff later. right now what i want is to fully populate the map for a beta. im currently tweeking odsts so theyre not retarded. right now they just stand by there pods waiting to die, shooting occasionally. im fixing this of course, perhaps ill make them drive the hog too, if you go on foot that is Edited by iron clad on Jul 25, 2007 at 09:18 PM
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jul 25, 2007 11:41 PM
Msg. 28 of 57
when you use the battle rifles, know that i animated it for halo2 FP arms, so the hands don't hold it right, but no big. Just the thumb goes through the model according to iron clad. I can supply you with H2 arms if you want, or i can re animate them.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 11:44 PM
Msg. 29 of 57
for the second beta/final, i can use different arm tags. i like the BR animations  . anyways the beta is up for download now. post 1
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 25, 2007 11:49 PM
Msg. 30 of 57
ok, the DL link is on the first post now, so download please and give me criticism! lol
known bug list:
odsts are sorta lazy and like to get shot.
the support-elites (elites wielding portable turrets) are also lazy
spiker has assualt rifle hud and some sounds
laser weapon doesnt have a charge animation or light
marines hold smgs one handed (lol)
marines often like to spread there arms in the midst of combat and die for christ
the game sometimes fails to give you a checkpoint when it is deserved, and you must start the level over from the last cutscene.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 26, 2007 12:07 AM
Msg. 31 of 57
this looks awesome i wish i could play it. keep up the good work.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 26, 2007 10:07 AM
Msg. 32 of 57
lol i have summer school too... it sucks.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 26, 2007 05:08 PM
Msg. 33 of 57
sorry guys i was at school. open console once the map folder is in and type map_name b30. also, yeah my odsts are kinda retarded. ill mess with their actor varients and command lists later. in the final version theyll be fixed. also, maybe in the final ill have cmts brutes if theyre ever released. HURRY UP DANO!! please Edited by iron clad on Jul 26, 2007 at 05:09 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jul 26, 2007 05:16 PM
Msg. 34 of 57
yes kid, all the way at the end though make it look like this
"C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe" -console
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ICEE
Joined: Mar 1, 2007
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Posted: Jul 26, 2007 06:06 PM
Msg. 35 of 57
specify which weapons need redoing, and no these are pretty much the best tags that arent cmts. i plan to replace the smg, the battle rifle and the spiker are being redone and yeah my ai sometimes are retarded. the section of the island i call sniper beach is going to be rehauled.
wraith+carbine elite+ 7 grunts+ 4 sniper elites+ spiker elite vs chief+ hog+ 2 marines/odsts = destruction of universe. its not reasonable, just to hard
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