
crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Jan 28, 2012 11:20 PM
Msg. 316 of 735
@Waffles I'm going to have some free time tomorrow so I'll take a request to port over any multiplayer(maybe campaign map if my crappy laptop can handle it) map with proper portals.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 28, 2012 11:39 PM
Msg. 317 of 735
omg release when finished?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 28, 2012 11:51 PM
Msg. 318 of 735
Yeah I'd be interested in seeing the H2 ODST as well. When we first got our hands on OS we put a H2 Phantom in game, came out looking much more like H3's than anything else.
Also waffles I have a new way of doing destroyable vehicles, if you'd be interested in working on it with me shoot me over your contact info.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 29, 2012 08:36 AM
Msg. 319 of 735
any news on your marine animations?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 29, 2012 10:01 AM
Msg. 320 of 735
sorry :( keep up the good work!
E : i just realized the heretic elite holds the PR sideways. heretic gangsta Edited by CorpseManTS on Jan 29, 2012 at 10:03 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 29, 2012 02:00 PM
Msg. 321 of 735
Cool stuff, but i've already taken the 13 hours to fix the ODST rig, as well adding multiple variants (Light, Heavy, Recon, Default...etc). I still laugh that they leaked my tags and i still was able to fix everything like a day or two after. I'll pm you a link with the fixed rig once i can get my computer's new power supply
As for the Waterworks map, i'll PM you the map as well
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Jan 29, 2012 10:16 PM
Msg. 322 of 735
So I finally finished porting relic and I have to say it had no errors but it was hard to portal lol
Edit: P.M. sent with link Edited by crimsonshadow117 on Jan 29, 2012 at 10:19 PM
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Feb 4, 2012 04:16 PM
Msg. 323 of 735
Quote: --- Original message by: waffles thanks for everything guys. those bsps are a really big help :P and they work perfectly. now if i could figure out how to bake normal maps into lightmaps with aether. i had progress with lockout, yet i was having trouble with the lightmaps on the cliffs, so ill hold on the pictures. No pretty pictures today (T.T) lol Your welcome. :)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 10, 2012 07:04 PM
Msg. 324 of 735
Bump because Waffles had UPDATEZ
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 11, 2012 03:23 PM
Msg. 325 of 735
Looks good ^^ But xd there is a prob with the animation lol ( Not alert, it's idle ) :D
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Feb 11, 2012 11:31 PM
Msg. 326 of 735
one thing I want in halo is better idle animation like the ones in halo 2 and up it makes movies and cutscenes look better a little
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 12, 2012 04:12 AM
Msg. 327 of 735
Oh s... man, stop raging about me. I just give my opinion, no ofense. And, stop always raging, it's not difficutlt to make animations. Edited by darksoldier on Feb 12, 2012 at 07:02 AM
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Feb 12, 2012 09:45 AM
Msg. 328 of 735
Quote: --- Original message by: darksoldier
Oh s... man, stop raging about me. I just give my opinion, no ofense. And, stop always raging, it's not difficutlt to make animations. Edited by darksoldier on Feb 12, 2012 at 07:02 AM You on crack? He's not raging just pointing out something. He never used caps or ! and he never said anything mean so why are you saying he's raging? @Waffles Nice work so far. I can see you have alot of work cut out for you. :P
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 13, 2012 11:55 PM
Msg. 329 of 735
oh, thats quite a simple fix for that animation error you're getting waffles. Halo doesnt export the weapon data, it only exports the bone data for the biped. All you have to do is unhide everything, then hide frame gun and all the items linked to it. the weapon will automatically link into the animation by use of the #left hand and #right hand markers.
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Feb 24, 2012 10:08 PM
Msg. 330 of 735
Bump :3
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Feb 25, 2012 11:38 AM
Msg. 331 of 735
That visor hawt but it seems a bit to bright/glowy.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 25, 2012 11:47 AM
Msg. 332 of 735
Do the flames in the visor signify his past or something? So he's like... always got the fires of hell in his eyes because he's seen death?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 26, 2012 07:01 AM
Msg. 333 of 735
They look good. But i think the elite is little too shiny ?! (maybe idk)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 26, 2012 11:58 PM
Msg. 334 of 735
Now all we need is someone to redo the BSP textures and etc.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 27, 2012 04:36 AM
Msg. 335 of 735
Hello mister waffles :), i have an idea ^^. If you have the time, can you try to make an halo 3 elite councilor ? (exemple : Halo 3 elite standar permutation with the concilor helmet from halo 2 ) Would be cool ( custom ) ^^and why not with shoulder ect... from the honorguard elite :D. I never do that because i'am very busy, i have many project in the same time lol.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 27, 2012 06:14 AM
Msg. 336 of 735
Lol joddy did that ages ago and showed me.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 27, 2012 06:30 AM
Msg. 337 of 735
Ya know, i did that a long time ago but i never build the model lol.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 27, 2012 10:10 AM
Msg. 338 of 735
Shiny...Visor..... Do want!
I can never seem to get the visor bitmaps to work properly for some retarded reason, even when i add in my own multipurpose maps, so a shiny visor looks nicer than my dull ones
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Feb 27, 2012 09:37 PM
Msg. 339 of 735
Surprisingly, I think it looks great along with the original plasma pistol
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 27, 2012 11:21 PM
Msg. 340 of 735
The shaders are corrupted for me.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Feb 27, 2012 11:21 PM
Msg. 341 of 735
heretic grunts? will they have you custom animations? 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 28, 2012 01:03 AM
Msg. 342 of 735
Are the FP arms OS?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 28, 2012 06:41 AM
Msg. 343 of 735
Quote: --- Original message by: Invader Veex The shaders are corrupted for me. They are corrupted for me too. Do you have the new version of OS waffles ?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 1, 2012 02:06 PM
Msg. 344 of 735
Quote: --- Original message by: waffles
oh snap, i forgot i had extracted the tags with hek+ thats a nono with open sauce tags, ill get a fix up in a sec, sorry guys!
Edited by waffles on Mar 1, 2012 at 11:25 AM C:
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 1, 2012 02:43 PM
Msg. 345 of 735
Quote: --- Original message by: wafflesoh snap, i forgot i had extracted the tags with hek+ thats a nono with open sauce tags, ill get a fix up in a sec, sorry guys! EDIT: lemme know if it works now, so i can update the original post. http://www.mediafire.com/?skoswqd4fwf7hs5 Edited by waffles on Mar 1, 2012 at 11:25 AM ^^ no prob waffles ;D. Oh and thank you !! :)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 1, 2012 11:29 PM
Msg. 346 of 735
check those FP arms. there is disconnected mesh.
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 9, 2012 05:29 PM
Msg. 347 of 735
Waffles I have just looked through this entire thread.
These are seriously the best things I have ever seen for CE. Thank you for all the time you are putting into the community.
I am now a permanent follower of WAFFLES :)
I am eyeing your Heretic shee, release someday :O? Edited by starscream20 on Mar 9, 2012 at 05:33 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 11, 2012 01:24 PM
Msg. 348 of 735
Quote: --- Original message by: wafflesthank you, and i wanna make sure the tags are perfect before i release them, otherwise i wont be happy with a release. getting tired of h3 stuff, so im getting some mass effect stuff out http://img854.imageshack.us/img854/1147/garrusf.jpg <333333 got all the animations, and textures, and models. dont really think id put these in halo, due to the massive bone, and poly counts, but i can still play with my garrus! <3 Edited by waffles on Mar 10, 2012 at 05:52 PM Even though i have all those models and shaders, <3
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 30, 2012 12:00 AM
Msg. 349 of 735
Waffles,do you have any plans for a better Halo 3 Elite biped?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 30, 2012 12:44 AM
Msg. 350 of 735
orrr the shiny one's release? I.LIKE.SHINY.
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