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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 19 of 124)
Moderators: Dennis

Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Apr 11, 2009 08:20 PM    Msg. 631 of 4332       
CLS, you sound like something is up your ass. Did someone leave the worms on you chair or wtf is wrong with you?

At Least Hunter is making something look good. I dont see you jumping crazy on me.

Just because he doesn't want something from you, doesn't mean you go pouncing on his face for a freakin model he doesn't even want you crit on.

To wesman, uh he is taking crit. You of all people dont know much about modeling and therefore shouldn't be talking here.

Topology? WTF, if it looks good, its good. Damn, Modacity crits, but does a good job. Here its like a bunch of monkeys that bandwagon cause they think its all cool.

CLS, I dont hate you or anything, but seeing that Hunter is making something look good, and then seeing people complaining for the smallest things, really knocks it off.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 11, 2009 08:34 PM    Msg. 632 of 4332       
I don't jump on you because your stuff is excellent. I didn't do anything that I haven't done before, why it comes to you as a surprise is beyond me, ive been doing crit this way for a while now. The crit I gave hunter is perfectly valid, and as I recall I did give crit very similar to this to several other people on of them including newbkilla, and as you can clearly see he has progressed as a modeler ALOT. Now, your saying that as long as it looks good that there's no problem, well the thing is that hunters model has alot of obvious visual issues wrong with it that having good topology would have avoided.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 11, 2009 08:56 PM    Msg. 633 of 4332       
CLS, you have a valid point, but you can't change the way Hunter models.
Hunter, yes textures do sometimes hide errors, it is still good practice to model with good topology, as it will avoid those errors in the first place.
That's my 2 cents.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 11, 2009 09:00 PM    Msg. 634 of 4332       
Quote: --- Original message by: MartynLeeBall
80% of the time textures hide the visual errors which are on that model. Just shut up.

Your statistics are as poor as your logic, if textures hid the errors on models then I would think professional modelers would just slap polies all over the place for sake of making look good. except they don't, topology is there for a reason, its important.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 11, 2009 09:16 PM    Msg. 635 of 4332       
Quote: --- Original message by: MartynLeeBall
Last time I checked grunt this was a basic modding community. :/

I never said this was, I was saying that you were wrong about your previous comment. The thing is topology matters, if you would have used it your model wouldn't have looked as bad as it dose.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 11, 2009 09:26 PM    Msg. 636 of 4332       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: MartynLeeBall
80% of the time textures hide the visual errors which are on that model. Just shut up.

Your statistics are as poor as your logic, if textures hid the errors on models then I would think professional modelers would just slap polies all over the place for sake of making look good. except they don't, topology is there for a reason, its important.


Do you really understand HOW BAD games like Call of Duty 4's weapons are? The left side is more high poly than the right side. The guns are less that about 2k triangles. They hide their sloppiness with textures, and lazy modeling.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 11, 2009 09:51 PM    Msg. 637 of 4332       
They do that because you never see the right side of the gun.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Apr 11, 2009 09:56 PM    Msg. 638 of 4332       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: MartynLeeBall
80% of the time textures hide the visual errors which are on that model. Just shut up.

Your statistics are as poor as your logic, if textures hid the errors on models then I would think professional modelers would just slap polies all over the place for sake of making look good. except they don't, topology is there for a reason, its important.


Do you really understand HOW BAD games like Call of Duty 4's weapons are? The left side is more high poly than the right side. The guns are less that about 2k triangles. They hide their sloppiness with textures, and lazy modeling.

Theres a little thing called a FP gun model. :|

Also, extractions methods extract a triangulated mesh and isn't always perfect.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 11, 2009 10:01 PM    Msg. 639 of 4332       
Plasma cannon FP model doesn't have a right side :|


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 11, 2009 10:03 PM    Msg. 640 of 4332       
Quote: --- Original message by: Mythril
Plasma cannon FP model doesn't have a right side :|

Yeah, because you don't see it. It's just like with triggers, they are uneeded polies.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 11, 2009 10:03 PM    Msg. 641 of 4332       
Osnap


Advancebo
Joined: Jan 14, 2008


Posted: Apr 11, 2009 10:36 PM    Msg. 642 of 4332       
Quote: --- Original message by: Mythril
Plasma cannon FP model doesn't have a right side :|


Mirror ftw.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 12, 2009 03:21 AM    Msg. 643 of 4332       
wtf dude, thats like the 4th time iv seen that little
( . . )
_{ }_ thing.. what is it?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 12, 2009 05:24 AM    Msg. 644 of 4332       
STOP THIS AT ONCE. Everyone can model however they want to model. OK? So stop arguing and leave Hunter be. His models are still good.
Edited by Koo294 on Apr 12, 2009 at 05:28 AM


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Apr 12, 2009 08:21 AM    Msg. 645 of 4332       
Quote: --- Original message by: Koo294

STOP THIS AT ONCE. Everyone can model however they want to model. OK? So stop arguing and leave Hunter be. His models are still good.
Edited by Koo294 on Apr 12, 2009 at 05:28 AM
Sure they can, but that doesn't mean that it is okay to completely ignore valid criticism when you post your work in a wip thread.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 12, 2009 08:34 AM    Msg. 646 of 4332       
Quote: --- Original message by: wesman
Quote: --- Original message by: Koo294

STOP THIS AT ONCE. Everyone can model however they want to model. OK? So stop arguing and leave Hunter be. His models are still good.
Edited by Koo294 on Apr 12, 2009 at 05:28 AM
Sure they can, but that doesn't mean that it is okay to completely ignore valid criticism when you post your work in a wip thread.
i suppose. But you dont need to go on about said criticism when they say they don't want it. He wanted design criticism, not model criticism, and he stated that clearly (ish).


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Apr 12, 2009 09:32 AM    Msg. 647 of 4332       
Seeing alot of the crappy errors that end up in Halo Custom Edition anyway, I don't know why you guys are so bugged about it. Great, crappy topology. He obviously doesn't care. You don't need to force him to accept it; if he doesn't want to listen to advice, then let him. I'd be more concerned about the poly count for it. If he keeps responding to you, DON'T RESPOND BACK! It's as simple as that. Why do you guys feel the need to keep complaining and egging others on?

And that AT-TE looks great. :D


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 12, 2009 10:07 AM    Msg. 648 of 4332       
Poly count is fine.. Halo's engine is not bad at all. It can handle it.


Nugga117
Joined: Nov 14, 2005


Posted: Apr 12, 2009 10:18 AM    Msg. 649 of 4332       


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Apr 12, 2009 01:32 PM    Msg. 650 of 4332       
Nice spelling. And sometimes it's not for fun, it's improving your modeling skills so that one day you might be able to land a job in design or animation. It's not serious now, but better to learn now and have all the experience than to do it all later.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Apr 12, 2009 02:19 PM    Msg. 651 of 4332       
I agree with you there though, everyone acts like rabid wolves sometimes. It's a wonder Dennis has the patience to deal with all the trolls, flamers, and people who constantly bicker.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 12, 2009 03:29 PM    Msg. 652 of 4332       
Wow, you guys really need to cool it. CLS, no offense, but you're really not very good at giving criticism. While you may have valid points and opinions, you really suck at delivering them. While its not intentional, the way you word your post make you sound condescending, and (for lack of a better word) like a dick. The point of giving crit is to help the person, and if your crit isn't doing that, then why put out the effort? Some people may be able to take more harsh criticism, but some people cant. So once again, why put out the effort if its not going to help the person.

Hunter, you really just need to calm down (once again, no offense). Take into account what I said above, and just ignore CLS's crit if its not going to help you. I dont really want to get started on the whole "topology" thing, but know that it is important. I know you dont care, and thats fine by me, but there will come a time when you'll make the choice yourself to improve it. CLS you can stop bickering over it, your wasting your time; Hunter will improve when he wants to.

Nugga, that's a prime example of good crit. CLS said you were sucking up to him, but that was just one sentence, and everything after that was solid criticism, and paintover was awesome. CLS, you could take a few pointers from Nugga.


.... The End. Forum drama, heck yeah.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 12, 2009 03:32 PM    Msg. 653 of 4332       
Here's my criticism:

Hunter, the models look good, pretty nice to see around CE as of vehicles. The only negative thing I have to say is that some areas look in a little funky IMO, mainly it being some of it not looking exactly right. Could be topology, could be your style of modeling. Anyways, the models look excellent and they'll probably look better with textures.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 12, 2009 05:21 PM    Msg. 654 of 4332       
Quote: --- Original message by: electricSquid
I agree with you there though, everyone acts like rabid wolves sometimes. It's a wonder Dennis has the patience to deal with all the trolls, flamers, and people who constantly bicker.


If i was Dennis i would ban them all, for like a week or so, if they do it again, ip ban them.

So simple...


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Apr 12, 2009 07:05 PM    Msg. 655 of 4332       
Dude Hunter take a chill pill, the hog is impressive with few errors and CLS if he doesn't want your crit, his loss.Now can we finally get back on topic please?
Edited by SegwayMaster1324 on Apr 12, 2009 at 07:07 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 12, 2009 10:05 PM    Msg. 656 of 4332       
Quote: --- Original message by: corndogman939
Wow, you guys really need to cool it. CLS, no offense, but you're really not very good at giving criticism. While you may have valid points and opinions, you really suck at delivering them. While its not intentional, the way you word your post make you sound condescending, and (for lack of a better word) like a dick. The point of giving crit is to help the person, and if your crit isn't doing that, then why put out the effort? Some people may be able to take more harsh criticism, but some people cant. So once again, why put out the effort if its not going to help the person.

Hunter, you really just need to calm down (once again, no offense). Take into account what I said above, and just ignore CLS's crit if its not going to help you. I dont really want to get started on the whole "topology" thing, but know that it is important. I know you dont care, and thats fine by me, but there will come a time when you'll make the choice yourself to improve it. CLS you can stop bickering over it, your wasting your time; Hunter will improve when he wants to.

Nugga, that's a prime example of good crit. CLS said you were sucking up to him, but that was just one sentence, and everything after that was solid criticism, and paintover was awesome. CLS, you could take a few pointers from Nugga.


.... The End.


Very good post.

+something


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 12, 2009 10:13 PM    Msg. 657 of 4332       
Hehe, thanks. I though long and hard about that one. Also, I'd like my post to be the last one (well, besides the couple after it) on that subject. If anyone has issues with my post, take it up with me over PM's or xfire.

Maniac, if you wanna +something, head over to modacity and give me a little +rep


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Apr 16, 2009 03:11 PM    Msg. 658 of 4332       
Quote: --- Original message by: Exception
Quote: --- Original message by: electricSquid
I agree with you there though, everyone acts like rabid wolves sometimes. It's a wonder Dennis has the patience to deal with all the trolls, flamers, and people who constantly bicker.


If i was Dennis i would ban them all, for like a week or so, if they do it again, ip ban them.

So simple...

you would lose like 50% of the community lol


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 16, 2009 10:18 PM    Msg. 659 of 4332       
Quote: --- Original message by: Donut
Quote: --- Original message by: Exception
Quote: --- Original message by: electricSquid
I agree with you there though, everyone acts like rabid wolves sometimes. It's a wonder Dennis has the patience to deal with all the trolls, flamers, and people who constantly bicker.


If i was Dennis i would ban them all, for like a week or so, if they do it again, ip ban them.

So simple...

you would lose like 90% of the community lol

Ftfy


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 18, 2009 06:23 AM    Msg. 660 of 4332       
Dont get so anal on how people model what they do. If you're so concerned , do it yourself.
I really think that those hogs look sexy , that + Halo CE = 1337. Critisim is good , but dont overdo it to the extent of trolling. Now we can get back on track and see MOAR vehicles.
kkthanksbai.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Apr 18, 2009 04:40 PM    Msg. 661 of 4332       
Quote: --- Original message by: Cocaine
Dont get so anal on how people model what they do. If you're so concerned , do it yourself.
I really think that those hogs look sexy , that + Halo CE = 1337. Critisim is good , but dont overdo it to the extent of trolling. Now we can get back on track and see MOAR vehicles.
kkthanksbai.

except that most people dont listen. and uh, your logic is that in order to be qualified to give criticism, i should go model whatever it is the person is making? i dont think so. skill in modeling, yes, but modeling everything, no.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 19, 2009 02:27 AM    Msg. 662 of 4332       

Edited by Cocaine on Aug 13, 2009 at 03:48 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 19, 2009 03:06 PM    Msg. 663 of 4332       
Just so you know, Donut is s well respected member here who has talents of his own, and in general gives great crit in a mature and helpfull way.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Apr 20, 2009 05:14 PM    Msg. 664 of 4332       
Quote: --- Original message by: Cocaine
@Donut , what i really meant was , if you're concerned to the point of trolling at the person , you should model the -Insert object here- yourself.

i still dont follow this logic. it just doesnt make sense. if somebody is trolling somebody else because of their work, they are a troll and should gtfo. how is telling them to model said object going to fix anything? the troll cycle wont reach the part where the person tries to model the aforementioned object before it reverts to a flame war.


PenGuin1362
Joined: Feb 4, 2008


Posted: Apr 21, 2009 10:56 AM    Msg. 665 of 4332       
I'm no sure what you're all arguing about. Hunter's model looks decent, end of story. CLS you clearly don't know jack about modeling, end of story. Don't try to tell me you do because everything you've said has proved to me otherwise, end of story.

 
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