
anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 25, 2011 03:10 PM
Msg. 3326 of 6707
Colours are too vibrant.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 25, 2011 03:17 PM
Msg. 3327 of 6707
Any tips on how I can lower the vibrant colors to make it look better?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 25, 2011 04:26 PM
Msg. 3328 of 6707
But blue controls the amount of cubemap showing up. I've tried lowering the color change already seeing as that is what you mean, but it would just make things brighter after lowering it too much. Edited by XlzQwerty1 on Apr 25, 2011 at 04:27 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 25, 2011 04:43 PM
Msg. 3329 of 6707
He knows what he's doing, and for him blue is not actually the color change map. He's looking for a way to saturate down the colors. It's quite a simple question: How does one tone down color change?
I think if you had a grey or dark grey diffuse and had a semitransparent color change, then you could make lots of grey show through.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 25, 2011 05:14 PM
Msg. 3330 of 6707
Yeah, less contrast on the multipurpose's alpha would look awesome
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 25, 2011 07:51 PM
Msg. 3331 of 6707
Quote: --- Original message by: bourrin33 Thats off topic, but shade, do you think you can make a cubemap just by backing the reflection of an unwrapped cube in 3ds max ? Seeing the nice reflection you have on this visor, I'd like to have this as cubemap in CE. Talk to me on xfire, I'll make the cubemap then.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 27, 2011 11:33 AM
Msg. 3332 of 6707
Idk I like it bright. Dark is depressing. At least this makes them look fun!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 27, 2011 02:04 PM
Msg. 3333 of 6707
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 27, 2011 04:33 PM
Msg. 3334 of 6707
Mandible rig is fail. :)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 27, 2011 04:39 PM
Msg. 3335 of 6707
Quote: --- Original message by: Slayer117 Idk I like it bright. Dark is depressing. At least this makes them look fun! This is coming from you?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Apr 28, 2011 10:16 AM
Msg. 3336 of 6707
Quote: --- Original message by: Slayer117 Idk I like it bright. Dark is depressing. At least this makes them look fun! oh the irony can no one make proper elites shaders? why are a billion people makeing h3 elites anyway and why can no one make proper colors...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 28, 2011 10:22 AM
Msg. 3337 of 6707
Quote: --- Original message by: antiblood can no one make proper elites shaders? why are a billion people makeing h3 elites anyway and why can no one make proper colors...
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 28, 2011 03:45 PM
Msg. 3338 of 6707
A billion? You mean only 3 people? Colors... the colors I use are halo 1's standard multiplayer colors on 230,230,230 rgb grayscale ColorChange maps. You can't really do much other than darken/lighten the color by changing the diffuse and multipurpose map.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Apr 28, 2011 09:52 PM
Msg. 3339 of 6707
god damnit,why is everyone using that crappy leak model....
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 29, 2011 02:11 AM
Msg. 3340 of 6707
Quote: --- Original message by: 032 Mendicant Biasgod damnit,why is everyone using that crappy leak model.... What's actually wrong with it?.. I can see a bit of stretching here and there, but that's about it.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 29, 2011 06:29 PM
Msg. 3341 of 6707
Well, I'm gonna rig my own anyways, just wanted to do a quick test on an h3 elite model.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Apr 30, 2011 01:31 AM
Msg. 3342 of 6707
whats wrong is that EVERY one is downloading that leak, and it REALLY discourages me when it comes to finishing these damn elites.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Apr 30, 2011 01:42 AM
Msg. 3343 of 6707
where did you guys get that elite, i want to test it, you know what im sayin?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Apr 30, 2011 01:42 AM
Msg. 3344 of 6707
Quote: --- Original message by: XlzQwerty1 A billion? You mean only 3 people? dont be an ignorant peice of ----. just cause you only know of 3 people doing it doesnt mean i havnt seen a countless noobs attempt this, hopefully one of you can get it right though ;). tbh though id just wait for yoko to finish and release his h3 elite, looks promiseing. unless you work at sonic speeds and tag a godly port :o Edited by antiblood on Apr 30, 2011 at 01:43 AM
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: May 8, 2011 09:30 AM
Msg. 3345 of 6707
Shade117 pro, where we can download your 3D model of your spartan ? =O It's awesome, and I need a model like this for my machinima !!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 8, 2011 09:36 AM
Msg. 3346 of 6707
Quote: --- Original message by: Shockwave Shade117 pro, where we can download your 3D model of your spartan ? =O It's awesome, and I need a model like this for my machinima !! I am guessing he used this one: http://hce.halomaps.org/index.cfm?fid=4138
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: May 8, 2011 01:11 PM
Msg. 3347 of 6707
I don't see anything wrong with the mandible rig.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 8, 2011 02:18 PM
Msg. 3348 of 6707
On darksoldier's elites, not yours. We should work together on yours...
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 8, 2011 09:09 PM
Msg. 3349 of 6707
Hey has anyone made a Female biped? I would like it for a SP I'm working on.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: May 8, 2011 09:32 PM
Msg. 3350 of 6707
Quote: --- Original message by: bourrin33 On darksoldier's elites, not yours. We should work together on yours... Darksoldier is using the old leak of my elites on hmaps.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2011 09:12 PM
Msg. 3351 of 6707
Quote: --- Original message by: gnademassica117Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: bourrin33 On darksoldier's elites, not yours. We should work together on yours... Darksoldier is using the old leak of Bungie's elites I ripped on hmaps. Fixed Fixed. You indicated a possessive action. Not sure if that's right.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 10, 2011 09:21 PM
Msg. 3352 of 6707
here is gabe from the dead space 2 severed dlc would anyone use him if i convert him to ce and release him? i already successfully converted the advanced suit from dead space 2. 
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 10, 2011 10:42 PM
Msg. 3353 of 6707
Quote: --- Original message by: jesseQuote: --- Original message by: gnademassica117Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: bourrin33 On darksoldier's elites, not yours. We should work together on yours... Darksoldier is using the old leak of Bungie's elites I ripped on hmaps. Fixed Fixed. You indicated a possessive action. Not sure if that's right. An apostrophe mark identifies either possessive syntax or as an abbreviation for more than one word. Either way, "fix'd" is really just grammatical slang to my knowledge. Just because it utilizes an apostrophe doesn't mean it's possessive. "It's" means "it is" and "its" is the possessive form. Simply put, most of it is really circumstantial to grammar.
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 11, 2011 01:58 PM
Msg. 3354 of 6707
so let me get this straight, we are correcting eachothers on our grammar?
wow DH suck on this ad.kjhgopiet;lKH;gljhlx x,.,mdngkl;a;anhg/;lakgha;lxjhb fvugfnsfxz,mnsgfvz.kjbvlk;zkjnbg;AUhhalaihd;lhbyozujhgdn123456789s;/x;ku;kj'kl;jbl;kjbs.lbkjzhb is this a word (I don't thin'so)
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 11, 2011 05:13 PM
Msg. 3355 of 6707
I was bored, so I revamped an old cyberman model to look new and super freakin shiny. This took forever to render, 'cos I did pointless lightmapping. Disclaimer: none of the model is mine, I simply edited an original cyberman from 'Tomb of the Cybermen' to look like a new one - new helmet, chestpiece, back and edited limbs. Detailed model features to respective (yet anonymous, 'cos they gave no name) owners. Edited by Petera275 on May 11, 2011 at 05:13 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 11, 2011 05:45 PM
Msg. 3356 of 6707
all's you did was turn lighting all the way up in a render. how is this a WIP?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 11, 2011 05:53 PM
Msg. 3357 of 6707
Quote: --- Original message by: Sergeant 1337 all's you did was turn lighting all the way up in a render. how is this a WIP? Cause it's pretty render.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 11, 2011 06:06 PM
Msg. 3358 of 6707
Lol I did the lighting for fun. The model itself is WIP. duh.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: May 11, 2011 07:59 PM
Msg. 3359 of 6707
Quote: --- Original message by: goldkilla88Headcrab marine i'm working on, it has a hole in its stomach, new textures, and soon custom animations. Headcrab model/HL2 conversion by SeanTheLawn. This is it for now, still need to work on the rig and animate but I will make sure it is done... sometime... And no, I did not just take the headcrab model and stick it over his head. It's hard to see in this POV, but the headcrabs hind/front legs are bending towards the inside of the marines chest and its back is curved to shape the marines head. Edited by goldkilla88 on May 11, 2011 at 06:18 PM For the record, I believe if you use objects_attach and attach it to a marine's head marker it will be in a pretty good position and will be playing a sort of feeding animation.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 12, 2011 04:34 PM
Msg. 3360 of 6707
Here's a Dr Halsey WIP. It's just an edited H2 Cortana, but so what? I admit there are no real textures there atm, just placeholder colours. Take into account I made the skin in Paint, not Photoshop. :P 
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