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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 257 of 371)
Moderators: Dennis

LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Aug 1, 2011 02:37 AM    Msg. 8961 of 12975       
That looks liek a pretty good DMR. It looks alot like the ingame one:



Now, if you could make the digits a bit more green, and fix the scope so its kinda got a glazed sort of effect, THEN IT WOULD BE AN EPIC REPRODUCTION.

Thats all the scope needs. Just a slight fix to make it look right.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 1, 2011 03:02 AM    Msg. 8962 of 12975       
Well this is just the 3ds model. Without any shaders or anything. If I knew how to do that glassy effect I would but I don't know how.

Update:


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 1, 2011 03:42 AM    Msg. 8963 of 12975       
Guys, can we try to post WIPs in one thread only? I'm getting deja vu going back and forth from the semi official and the weapons wip :P


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 2, 2011 04:50 AM    Msg. 8964 of 12975       

origins for focus rifle ( cant see finger yet but will in overlay animations)


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 2, 2011 10:27 AM    Msg. 8965 of 12975       
OK, so now tucker sent you the old focus rifle he made for me? :x
I had it ingame a while ago with some animations from ODX soooooooooooo...

Edit: Found pic


Edited by 032 Mendicant Bias on Aug 2, 2011 at 12:57 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 2, 2011 03:35 PM    Msg. 8966 of 12975       
Focus rifle is so annoying in Reach's invasion slayer mode...


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Aug 2, 2011 06:13 PM    Msg. 8967 of 12975       
Only when you're carelessly walking in the open. Annoys me to hell when they take cover.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2011 09:04 PM    Msg. 8968 of 12975       
Quote: --- Original message by: Noble
Only when you're carelessly walking in the open. Annoys me to hell when they take cover.

Annoys me to hell when you're using it, taking cover, shoot a sniper for a solid two seconds and they blast you immediately afterwards. Oh the disadvantages of being an Elite sometimes.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 3, 2011 01:16 AM    Msg. 8969 of 12975       
Quote: --- Original message by: Spartan314

I think I'll have this as final.

Is this... any better?
Edited by Spartan314 on Aug 3, 2011 at 01:18 AM


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Aug 3, 2011 01:48 AM    Msg. 8970 of 12975       
first try modeling D:


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 3, 2011 02:24 AM    Msg. 8971 of 12975       
Quote: --- Original message by: 6thLoneWolf
first try modeling D:
http://img269.imageshack.us/img269/8672/firsttryn.jpg

Sexy. poly count?
did ya turbosmooth?


sikorsky14
Joined: Jul 5, 2011


Posted: Aug 3, 2011 03:22 AM    Msg. 8972 of 12975       
ha thats funny im currently using Ben's tutorial aswell:

http://www.gamebanana.com/wips/38226


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 3, 2011 10:37 AM    Msg. 8973 of 12975       


yeah started practicing my origins and hopefully i might animate it later if someone thinks it would be cool.

for some reason on the right hand rig i cant rotate the thumb so thats why its sticking out like that


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 3, 2011 05:24 PM    Msg. 8974 of 12975       
The thumb sticking out actually looks kinda cool, but the index finger, horribad


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 3, 2011 05:34 PM    Msg. 8975 of 12975       
Quote: --- Original message by: Cheddars
http://img543.imageshack.us/img543/7264/ohyeahl.png

yeah started practicing my origins and hopefully i might animate it later if someone thinks it would be cool.

for some reason on the right hand rig i cant rotate the thumb so thats why its sticking out like that


for some reason I do not think your using the base map for it..


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 3, 2011 06:01 PM    Msg. 8976 of 12975       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: Cheddars
http://img543.imageshack.us/img543/7264/ohyeahl.png

yeah started practicing my origins and hopefully i might animate it later if someone thinks it would be cool.

for some reason on the right hand rig i cant rotate the thumb so thats why its sticking out like that


for some reason I do not think your using the base map for it..

spec?
Edited by antiblood on Aug 3, 2011 at 06:02 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 3, 2011 07:52 PM    Msg. 8977 of 12975       
You SURE that's an M14 mate? Look's like a M1.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Aug 3, 2011 08:23 PM    Msg. 8978 of 12975       
Quote: --- Original message by: Skidrow925
You SURE that's an M14 mate? Look's like a M1.


Well the M14 was based off the M1 Garand. And the early Vietnam war era models(and many of the ones used today) look very similar to the M1 because of that.

M1 Garand


M14


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 3, 2011 08:27 PM    Msg. 8979 of 12975       
Quote: --- Original message by: antiblood

Quote: --- Original message by: Hydrogen
Quote: --- Original message by: Cheddars
http://img543.imageshack.us/img543/7264/ohyeahl.png

yeah started practicing my origins and hopefully i might animate it later if someone thinks it would be cool.

for some reason on the right hand rig i cant rotate the thumb so thats why its sticking out like that


for some reason I do not think your using the base map for it..

spec?
Edited by antiblood on Aug 3, 2011 at 06:02 PM


ya its the spec map for it. just checked the bitmaps.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Aug 3, 2011 11:14 PM    Msg. 8980 of 12975       
Or it's an M21. M21 and M14 look a lot alike.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 4, 2011 12:09 AM    Msg. 8981 of 12975       
Pretty sure it's an M14, considering that's what the modeller said and I would guess he has a pretty good idea of what he modelled.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 4, 2011 02:38 AM    Msg. 8982 of 12975       
hey hydro can you give me the base map?

oh and btw fix but needs work still


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 4, 2011 02:39 AM    Msg. 8983 of 12975       
Quote: --- Original message by: Cheddars
hey hydro can you give me the base map?

oh and btw fix but needs work still
http://img594.imageshack.us/img594/8072/ohyeah.png

yeah.. add me on xfire zombieodst


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 4, 2011 02:48 AM    Msg. 8984 of 12975       
i liked first better


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Aug 4, 2011 02:51 AM    Msg. 8985 of 12975       
Sexy. poly count? 13,562
did ya turbosmooth? yes


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 4, 2011 03:45 AM    Msg. 8986 of 12975       
thats quite a lot of polys for a knife lol. you shoukd use poly gon cruncher XD

fixed my deagle and will animate tonight


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Aug 4, 2011 04:04 AM    Msg. 8987 of 12975       
Quote: --- Original message by: Cheddars
thats quite a lot of polys for a knife lol

cuz is high poly

small update
I couldn't work it too much


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 4, 2011 04:11 AM    Msg. 8988 of 12975       
looking good


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 4, 2011 04:32 AM    Msg. 8989 of 12975       
Quote: --- Original message by: Cheddars
thats quite a lot of polys for a knife lol. you shoukd use poly gon cruncher XD

fixed my deagle and will animate tonight
http://img594.imageshack.us/img594/3483/ohyeahr.png


your welcome


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 4, 2011 04:37 AM    Msg. 8990 of 12975       
yeah thanks


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 4, 2011 10:52 AM    Msg. 8991 of 12975       
The right hand position looks weird in my opinion. Especially the clipping on the right thumb and the way the right hand wrist is rotated looks a it awkward.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 4, 2011 11:35 AM    Msg. 8992 of 12975       
Quote: --- Original message by: rerout343
Quote: --- Original message by: Skidrow925
You SURE that's an M14 mate? Look's like a M1.


Well the M14 was based off the M1 Garand. And the early Vietnam war era models(and many of the ones used today) look very similar to the M1 because of that.

M1 Garand
http://upload.wikimedia.org/wikipedia/commons/4/45/Garand.jpg

M14
http://upload.wikimedia.org/wikipedia/commons/4/4b/M14_afmil.jpg


I KNOW they look a lot alike. My brother think's the M14 is a re-designed M-16... Not even kidding...


Quote: --- Original message by: Sergeant 1337
Or it's an M21. M21 and M14 look a lot alike.


M21 and M14 ARE the same. VERY slight difference's.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 4, 2011 12:23 PM    Msg. 8993 of 12975       
Quote: --- Original message by: 6thLoneWolf
Quote: --- Original message by: Cheddars
thats quite a lot of polys for a knife lol

cuz is high poly
http://img43.imageshack.us/img43/6601/updatev.jpg
small update
I couldn't work it too much


Those 4 depressions should be more sphereical inside, rather than a small intrude like that.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 4, 2011 05:27 PM    Msg. 8994 of 12975       
Quote: --- Original message by: Cheddars
thats quite a lot of polys for a knife lol. you shoukd use poly gon cruncher XD

fixed my deagle and will animate tonight
http://img594.imageshack.us/img594/3483/ohyeahr.png

The thumb on the right hand shouldn't really look like that :L
It shouldn't be facing away from the gun, but rather resting against the gun.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 4, 2011 05:38 PM    Msg. 8995 of 12975       
Quote: --- Original message by: Cheddars
thats quite a lot of polys for a knife lol. you shoukd use poly gon cruncher XD

fixed my deagle and will animate tonight
http://img594.imageshack.us/img594/3483/ohyeahr.png


You're trying much to hard to make the thumb curve around the hand. It looks extremely unnatural and... well impossible. Your thumb would be broken. Demolished. You should make it rest more comfortably along the side of the weapon, atop the left hand.

 
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