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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 362 of 371)
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altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 2, 2015 06:30 AM    Msg. 12636 of 12975       
Are you going to ingame it?


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 2, 2015 04:45 PM    Msg. 12637 of 12975       
Quote: --- Original message by: altis94
Are you going to ingame it?


Sort of. It is PBR based so I am going to put it into Unreal Engine 4. I just wanted the expertise's of the halo fans on these form because it is supposed to be a halo weapon. :)
Edited by Dont Cuss on Oct 2, 2015 at 04:47 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 2, 2015 08:16 PM    Msg. 12638 of 12975       
looks too modern to be a halo weapon. innie maybe?
Edited by MEGASEAN2812 on Oct 2, 2015 at 08:17 PM


Roushyy
Joined: Jun 25, 2015

Character animator.


Posted: Oct 2, 2015 09:44 PM    Msg. 12639 of 12975       
Quote: --- Original message by: Dont Cuss
It is PBR based so I am going to put it into Unreal Engine 4.

Unity 3D has PBR too.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 7, 2015 07:30 AM    Msg. 12640 of 12975       
Halo Reach DMR Concept.





Concept: Bottom left. (I think that's the one bourrin modelled for bigass!)



StuffStillToDo:

. Ejection Port
. Charging Handle
. Trigger
. Screw Indentions (side rails)
. Scope
. Grip Detail
. Needs A Name And Military Designation

(I'll leave the last one to you dudes.)


Bump For More!

Edited by SS Flanker on Oct 7, 2015 at 08:49 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 7, 2015 09:39 AM    Msg. 12641 of 12975       
Quote: --- Original message by: SS Flanker
. Needs A Name And Military Designation

M280 Designated Marksman Rifle?

Edit: Or M280 Heavy Barrel Service Rifle, if you go scopeless.
Edited by Echo77 on Oct 8, 2015 at 10:34 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 7, 2015 07:52 PM    Msg. 12642 of 12975       
Quote: --- Original message by: SS Flanker
-DMR Stuff-


How long did it take you to make that anyways? Looks pretty well made from what I can tell (But I cant see a wireframe, so I cant criticize your topology :L)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 8, 2015 01:59 AM    Msg. 12643 of 12975       
^there is no need to criticize the topology when a highpoly has this type of shader and the shining looks smooth.
Yeah it's almost the one I modeled,in much better quality, although it's exactly the one on the bottom left that looks like what I did . I wanted to remake one but if you did it there is no need to do it... Maybe I could make a lowpoly and texture it if I find the time.
BTW the name of that thing causes endless discutions and breaks friendships


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 8, 2015 02:14 AM    Msg. 12644 of 12975       
Quote: --- Original message by: bourrin33
^there is no need to criticize the topology when a highpoly has this type of shader and the shining looks smooth.
Yeah it's almost the one I modeled,in much better quality, although it's exactly the one on the bottom left that looks like what I did . I wanted to remake one but if you did it there is no need to do it... Maybe I could make a lowpoly and texture it if I find the time.
BTW the name of that thing causes endless discutions and breaks friendships


We should name it the FDR - Friendship Destroying Rifle


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 8, 2015 03:40 AM    Msg. 12645 of 12975       
DAR - Designated Assist Rifle


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 8, 2015 03:45 AM    Msg. 12646 of 12975       
Quote: --- Original message by: R93_Sniper
Friendship Destroying Rifle

I like it


OHunterO
Joined: May 24, 2012

.


Posted: Oct 8, 2015 07:11 AM    Msg. 12647 of 12975       
Quote: --- Original message by: bourrin33
^there is no need to criticize the topology when a highpoly has this type of shader and the shining looks smooth.
Yeah it's almost the one I modeled,in much better quality, although it's exactly the one on the bottom left that looks like what I did . I wanted to remake one but if you did it there is no need to do it... Maybe I could make a lowpoly and texture it if I find the time.
BTW the name of that thing causes endless discutions and breaks friendships


Even then it is a good idea to keep a good topology on high poly models as well, there could be issues you can't see using your current viewport renderer, but the rays could hit it funny if normals are messed up.

So it's not really too important but still good to see the topology as the mesh could be over complicated.


Edit: Just seen the post your referring to.

Quote: --- Original message by: SS Flanker

Halo Reach DMR Concept.

http://img11.hostingpics.net/pics/271812dmrconcept.jpg
http://img11.hostingpics.net/pics/897445dmrconceptflnkr2.jpg
http://img11.hostingpics.net/pics/659742dmrconceptflnkr3.jpg http://img11.hostingpics.net/pics/285019dmrconcept4.jpg

Concept: Bottom left. (I think that's the one bourrin modelled for bigass!)

http://4.bp.blogspot.com/_ezXfXwVkn3k/TT8UNiICFOI/AAAAAAAAAGA/YjLrwYMf7Es/s1600/ih_battle+rifle01c.jpg

StuffStillToDo:

. Ejection Port
. Charging Handle
. Trigger
. Screw Indentions (side rails)
. Scope
. Grip Detail
. Needs A Name And Military Designation

(I'll leave the last one to you dudes.)


Bump For More!

Edited by SS Flanker on Oct 7, 2015 at 08:49 AM


I do like that, especially the presentation. But personally I have had issues at times with floating geometry, and I find that it's MUCH easier to spend the time to model the floating geometry into the mesh, and much better practice to be honest. For example to triangles on the side could be easily modelled into the side as the mesh below is flat and doesn't have any curves.

I would merge the triangles mesh into main mesh, delete the faces and position them and add enough loops (spread them evenly apart) and bridge the edges of the triangles to the rest.
Edited by OHunterO on Oct 8, 2015 at 07:16 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 8, 2015 10:25 AM    Msg. 12648 of 12975       
Quote: --- Original message by: bourrin33
I wanted to remake one but if you did it there is no need to do it...

There are a bunch of other concepts, and you could always do variants. Didn't you have an infantry automatic rifle conversion planned at one point?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 8, 2015 11:56 AM    Msg. 12649 of 12975       
Oh yeah you just reminded me that, but it would be basically the same gun with a box magazine and lighter barrel cover.
Although the bigass model is too bad to be reused and stuff need to be remade with standard highpoly baking workflow


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 8, 2015 01:24 PM    Msg. 12650 of 12975       
So is the main advantage of the forward clip trading some range for better ergonomics?
Edited by Dont Cuss on Oct 8, 2015 at 01:25 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 8, 2015 01:49 PM    Msg. 12651 of 12975       
Quote: --- Original message by: Dont Cuss

So is the main advantage of the forward clip trading some range for better ergonomics?
Edited by Dont Cuss on Oct 8, 2015 at 01:25 PM

girstly, its a magazine. Secondly, basically yes. It is also harder to design a bullpup weapon because you have the issue of a very short distance for recoil to happen. Tlas in everything there are a lot of tradeoffs. Bullpup can be better for cqc as you have the same length barrel but on a shorter platform. As far as ergonomics go, its pretty much the same either way, though reloading s bullpup is a lot different as compared to a regular. That's not even taking into account the different magazine release types though. For example, the AUG is harder to reload than the M4, butm the Kalash platform is trickier to reload than the tavor imo


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 8, 2015 02:05 PM    Msg. 12652 of 12975       
Quote: --- Original message by: bourrin33
Oh yeah you just reminded me that, but it would be basically the same gun with a box magazine and lighter barrel cover.

You could ditch the scope and throw a bipod on there, too, if you wanted to further differentiate it. The Ares Shrike would probably be a helpful reference if you decide to give it a go.
---
In regards to bullpup vs conventional, there are a number of reasons for each: As Skidrow said, bullpup configuration allows for a shorter overall weapon without sacrificing barrel length. It also makes the weapon back-heavy, and they eject spent brass into the face of left-handed shooters unless specifically designed to prevent that. In the context of the UNSC, since their mainline service rifle is a bullpup, having a bullpup DMR makes sense for sake of familiarity. A DMR in a conventional configuration, however, could be justified easily enough as being an older model.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 8, 2015 04:17 PM    Msg. 12653 of 12975       
I think modelers doesn't care about your concerns of practical design. Wait I think I said that before and repeatedly... And I don't think there is a gigantic difference in accuracy. We'll just say bullets haves some sort of magic to obey the rules parametrized in guerrilla. And having this conformation makes it easier to transform in a LMG

Oh and looking closers at this model there is actually much to complain about once I recovered from the stunning shaders and shapes, will write about it later
Edited by bourrin33 on Oct 8, 2015 at 04:19 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 8, 2015 04:47 PM    Msg. 12654 of 12975       
Quote: --- Original message by: bourrin33

I think modelers doesn't care about your concerns of practical design. Wait I think I said that before and repeatedly...

You previously expressed a desire to make an LMG, but seemed concerned that it would be "basically the same gun" as an existing DMR. Having two different guns that fill two different roles but look almost identical sounds like a problem. I suggested possible solutions and means of differentiating the two guns. If you don't care about those solutions, that's fine, I don't lose anything by putting the information out there.

Somebody asked about the tradeoffs between bullpup and conventional configurations. I answered them. If nobody cared about practical design, the question never would have been posed in the first place, because neither configuration makes any difference when you can set the weapon's stats to whatever your heart desires in Guerrilla and ergonomics are a non-issue.
Edited by Echo77 on Oct 8, 2015 at 04:56 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 9, 2015 11:54 AM    Msg. 12655 of 12975       
Quote: --- Original message by: Echo77
Quote: --- Original message by: SS Flanker
. Needs A Name And Military Designation

M280 Designated Marksman Rifle?

Edit: Or M280 Heavy Barrel Service Rifle, if you go scopeless.
Edited by Echo77 on Oct 8, 2015 at 10:34 AM


Did a search for what you put forward and goggles came up with this result:
http://halofanon.wikia.com/wiki/User:Delta-269/M280_Assault_Rifle

Not quite sure what I should make of it since the reference pick looks like a Silenced MP5, but if the M280 has indeed been referenced in any sort of way relating to official Halo media (books, comics, games, movies, eastereggs) then I'd would be forced to request you or anyone else to choose an alternative.

To give you an idea on the weapons lore or so to speak here are a few ideas:


. I want this rifle to be a completely new, albeit an unofficial addition to the Halo Universe.

. It's time line scales just after the fall of reach up until the events of halo 3. (I am not considering Halo 4 or Halo 5 in my event timeline since I believe they do not truly represent halo. I'm not going to argue about it, it's my opinion ignore it if you feel otherwise)

. Bullet wise I'm not too clued up with what the HR DMR fires but a round with the same impact damage or perhaps a little less would be acceptable in my book.

. Fire modes: Safe (duh) Semi (slightly faster fire rate than the m392?) Auto (significantly slow ROF than the MA5C)

. Uses: I've toyed with the idea of making this solely purposed to orbital defence teams. Perhaps this could even be a limited release issue to a specific planet. (Sorta like a prototype test batch??)

. Speed and accuracy: If I decide that the round this fire arm chambers is smaller than the 7.62mm cartridge expelled by the original DMR than of course the fire rate in semi auto will be a little swifter. In fully auto mode I'm looking at something in the field of 350 - 400 RPM? Again I must admit my knowledge of guns extends to where the bullets come out from so forgive me for any inconsistencies.

. Reload/prep times: There has been much conjecture over the advantage of bullpup vs non bullpup so correct me if I am wrong but a magazine set ahead of the trigger should in theorem be easier to locate and replace as a posed to a magazine set just a few inches ahead of the butt stock right? So technically reload times would be a pinch faster.

Prepping the weapon generally consists of flipping of the saftey and chambering a round and since the charging handle is located in (roughly) exactly the same place as the m392 I can't fathom any discernible out come which would lead to an operator being able shoulder and ready my design more efficiently than bungies.

____________________________________________________________________________________________

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: SS Flanker
-DMR Stuff-


How long did it take you to make that anyways? Looks pretty well made from what I can tell (But I cant see a wireframe, so I cant criticize your topology :L)


Originally I started this mini project up with a different design. My intention was to 'gift' it to MEGASean for whatever purpose he saw fit, unfortunately he didn't seem too happy with the birth of the concept I blocked out (see below) so I scrapped it and started this DMR version for sbb burney and the community.



(I deleted these files ages ago so please don't request for them)

In terms of how long it has been since I started this off I honestly don't know. I'll take a look at the first date stamp of my "01 blockout" max scene and report back. :)

____________________________________________________________________________________________

Quote: --- Original message by: bourrin33
^there is no need to criticize the topology when a highpoly has this type of shader and the shining looks smooth.
Yeah it's almost the one I modeled,in much better quality, although it's exactly the one on the bottom left that looks like what I did . I wanted to remake one but if you did it there is no need to do it... Maybe I could make a lowpoly and texture it if I find the time.
BTW the name of that thing causes endless discutions and breaks friendships


Looks can be deceiving the topology IMO is a little sloppy in places but I'll post a wire up on the weekend and let you all be the judge.

Quality wise I wouldn't wager it to be any better than yours, If I am brutally honest my model is really a treat for the eyes and nothing more where as your model has uv's, a texture map, animations and not to mention it's game compatible and has been used in a popular map!

BTW I plan to release the model publicly just like I did with the AK-12 so if you do have the time to 'res' it down and texture it up that would be awesome.

_____________________________________________________________________________________________

Quote: --- Original message by: R93_Sniper
We should name it the FDR - Friendship Destroying Rifle


FDR......hmmm "Forum Designated Rifle"?

Quote: --- Original message by: altis94
DAR - Designated Assist Rifle


It's good I haven't heard any mention of it before which ticks one of my boxes. - could defo be a contender.
____________________________________________________________________________________________

Quote: --- Original message by: OHunterO
Even then it is a good idea to keep a good topology on high poly models as well, there could be issues you can't see using your current viewport renderer, but the rays could hit it funny if normals are messed up.

So it's not really too important but still good to see the topology as the mesh could be over complicated.

Edit: Just seen the post your referring to.

Quote: --- Original message by: SS Flanker

Halo Reach DMR Concept.
-DMR STUFF-
Edited by SS Flanker on Oct 7, 2015 at 08:49 AM


I do like that, especially the presentation. But personally I have had issues at times with floating geometry, and I find that it's MUCH easier to spend the time to model the floating geometry into the mesh, and much better practice to be honest. For example to triangles on the side could be easily modelled into the side as the mesh below is flat and doesn't have any curves.

I would merge the triangles mesh into main mesh, delete the faces and position them and add enough loops (spread them evenly apart) and bridge the edges of the triangles to the rest.
Edited by OHunterO on Oct 8, 2015 at 07:16 AM


I never knew that a highpoly model with erroneous normals could impact the baking process in a such a way! Traditionally I always thought as long as your low poly topology is correct and your smoothing splits correspond with your uv splits than everything should be A-OK.

Some of the floating geo Is really only there to prevent people pointing out that I have missed stuff out. I'm a real fan of compositing elements into baked nml maps as an alternative to modelling floaters which in some cases actually demand extra geo to be implemented into the low res mesh. This is especially true for cylindrical shapes which can fall victim to skewing if the topology doesn't support the floating geo & if the facing normals aren't correct. (in my short experience that is)

The triangles you pointed out can't really be merged with the upper receiver it's all due to the way I have the topology set out. If you would willing to share out other pointers I wouldn't mind releasing what have now to you considering your excellent experience in the HP field:


http://martynball.deviantart.com/gallery/3330709/My-Models
_____________________________________________________________________________________________

Quote: --- Original message by: bourrin33

Oh and looking closers at this model there is actually much to complain about once I recovered from the stunning shaders and shapes, will write about it later
Edited by bourrin33 on Oct 8, 2015 at 04:19 PM


Looking forward to it.

btw I think I am receiving way to much praise for the material I used in the scene.

It really comes down to a standard shader slo, with a diffuse set to a dull grey & a pure white specular set to a power of 85.

The AO is just the standard calculation set in max's "realistic viewport" mode.

(I am using Nitrous Dx11 driver setting if that makes any difference at all. I really have no other experience in advanced sexy renders. If anyone is willing to teach I would be happy to learn)


Oh before I forgot some MINOR UPDATES:

Side rails now include screw insets:



Added in some grip detail:



Would look better painted into the normal map. Oh if the floaters look like they are popping out, it is a result of the AO accumulating under the floating the geometry casting shadows above the non floating surface of the gun which makes you perceive that the floaters are too far way from the main mesh.

Modelled in Ejection port & slide:



This was not easy and is also the prime reason why I had to remove the curvature which you wil notice missing from my first post.
(Don't worry I can make out the pinching on the ammo display housing too. I'll fix it :D)


Charging Handle:



The slider which the handle travels back and forth upon isn't floating and was another major headache for me to incorporate into the upper. Knurling pattern as I believe it is known as was created using a topology maker thingy located in the graphite modelling tools ribbon.

Apologies if the smoothing is off, the turbo smooth modifiers on this piece respect smoothing groups instead of edge retaining loops. (Again this is for looks only. I would texture the pattern into the normal map instead of baking it down but it's there for looks)


Edited the butt stock (slightly):




Ammo display:



A few additions nothing major, I wanted to really flesh out the display more than anything.


Finally the FP view for righties and lefties :D:




If you want to see a specific portion of the model let me know.

Otherwise I'll bump with wires on the weekend. I can't really think of anything that needs to be added now, guess I have been staring at the ref image for too long!


Edited by SS Flanker on Oct 9, 2015 at 12:11 PM
Edited by SS Flanker on Oct 10, 2015 at 10:26 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 9, 2015 12:12 PM    Msg. 12656 of 12975       
That's a long wall of text, and I seem to recall seeing something about using this weapon for orbital defense platforms, and whether or not to go for bullpup. For that, you'd want a bullpup weapon. it gives you more control, and is easier to handle in CQC. as far as reload times, if your skilled with a weapon, you can reload very quickly. if you use the AUG a whole lot, then try to switch to a AK or something, you'll notice you reload the AK a lot slower. also, sometimes its easier to load a bullupup in a tight space. however, using a DMR/BR type weapon in CQC will come up with more problems, as it is a platform designed for medium-long range confrontations. the difference between an Assault Rifle and a Battle Rifle is that a BR uses a full length cartridge while a AR uses a shorter one. a DMR is a lightly modified BR btw.

i vaguely remember seeing something about fire rates for this weapon as well, and you thought it had to do with cartridge size. it really doesn't. it has to do with your gas return system, and whether its short or long stroke, and a bunch of other stuff. you can make a 30mm fire faster than a 9mm easily enough.

as far as designatin, just call it the M709 because you have 7.09mil polys.

the detailing is very nice on it though, but i'm still trying to figure out that elevation adjustment wheel on the back of your carry handle. also a number of studs on your charging handle are kinda bent in the middle because of your topo on it.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 9, 2015 01:13 PM    Msg. 12657 of 12975       
Looks like you fixed some errors on this, I thought the hard edges smoothing /angle was too homogenous overall on the weapon (to make it less round on some angles), there was a topology error near the writing tag on the magazine box. And I think the display screen will be a bit small for 2 digits.
Otherwise the new detailing makes it look super badass. I wonder if I will be able to make something good with floating geometry though, but I know some workarounds using subdivision on baking receivers.
Oh and another complain is that, like on that shape on the handle guard under the magazine, the shapes are not super straight and seems to have random angles. This is the reason why sometimes I even use ffd cages on small portions of the models.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 9, 2015 02:04 PM    Msg. 12658 of 12975       
Quote: --- Original message by: SS Flanker
Not quite sure what I should make of it since the reference pick looks like a Silenced MP5, but if the M280 has indeed been referenced in any sort of way relating to official Halo media (books, comics, games, movies, eastereggs) then I'd would be forced to request you or anyone else to choose an alternative.

The designation "M280" hasn't been used anywhere in Halo canon, to my knowledge. I simply suggested it because it had a nice ring and would imply that the weapon preceeded the M392 DMR, which could explain why it isn't a bullpup.

Quote: --- Original message by: SS Flanker
. I want this rifle to be a completely new, albeit an unofficial addition to the Halo Universe.

. It's time line scales just after the fall of reach up until the events of halo 3. (I am not considering Halo 4 or Halo 5 in my event timeline since I believe they do not truly represent halo. I'm not going to argue about it, it's my opinion ignore it if you feel otherwise)

. Bullet wise I'm not too clued up with what the HR DMR fires but a round with the same impact damage or perhaps a little less would be acceptable in my book.

. Fire modes: Safe (duh) Semi (slightly faster fire rate than the m392?) Auto (significantly slow ROF than the MA5C)

. Uses: I've toyed with the idea of making this solely purposed to orbital defence teams. Perhaps this could even be a limited release issue to a specific planet. (Sorta like a prototype test batch??)

. Speed and accuracy: If I decide that the round this fire arm chambers is smaller than the 7.62mm cartridge expelled by the original DMR than of course the fire rate in semi auto will be a little swifter. In fully auto mode I'm looking at something in the field of 350 - 400 RPM? Again I must admit my knowledge of guns extends to where the bullets come out from so forgive me for any inconsistencies.

. Reload/prep times: There has been much conjecture over the advantage of bullpup vs non bullpup so correct me if I am wrong but a magazine set ahead of the trigger should in theorem be easier to locate and replace as a posed to a magazine set just a few inches ahead of the butt stock right? So technically reload times would be a pinch faster.

•The one issue with wanting the rifle to be "completely new" is that it's pretty clear that it's heavily influenced by the M392.
•Personally I think the M392 fits the timeline better if you're wanting something that comes into play post-Reach and sees service up into Halo 3. I can't come up with an explanation as to why a bullpup weapon would be replaced by a non-bullpup variant, which is why my first thought was that this looked like an older weapon that had been replaced by a bullpup counterpart.
•Canonically, the M392 DMR fires the same 7.62x51mm round as the MA5-series and the UNSC's .30 caliber machine guns.
•Full-auto setting sounds fun.
•When you say you want it to be used exclusively for orbital defense, do you mean that you want it to be used in EVA operations (i.e. in a vaccuum), or do you mean that you want this to be what station personell would use inside the station itself?
•If you want a smaller cartridge than 7.62x51mm, 6.8x43mm could be something to look into. It is an "optimal" cartridge that's about halfway between the intermediate 5.56x45mm and the full-caliber 7.62x51mm.
•Differences in reload times between bullpups and conventional weapons mostly comes down to training. If your forces have been predominantly trained on weapons with a conventional layout, they'll be more accustomed to those than bullpups. Since UNSC service rifles are predominantly bullpups, they would be more accustomed to bullpups.
Edited by Echo77 on Oct 9, 2015 at 02:05 PM


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 9, 2015 02:44 PM    Msg. 12659 of 12975       
Would some one mind linking a tutorial on how to do the griping on the bolt head. I have seen that texturing on a lot of things but have been unable to find a tutorial about it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 10, 2015 12:08 PM    Msg. 12660 of 12975       
Quote: --- Original message by: Skidrow925
That's a long wall of text


. Sorry :D I just wanted to make sure that I would leave no one unanswered.

Quote: --- Original message by: Skidrow925
also a number of studs on your charging handle are kinda bent in the middle because of your topo on it.


. Knurling geo has been fixed, I actually didn't spot that so thanks!

Quote: --- Original message by: Skidrow925
the detailing is very nice on it though, but i'm still trying to figure out that elevation adjustment wheel on the back of your carry handle.


. The elevation wheel I modelled in really acts as a nice filler for an otherwise plain area. It may not make much sense in relation to the images I have already posted above, I'm partly to blame for that I forgot to mention I do have plans to include a scope.

Quote: --- Original message by: Skidrow925
just call it the M709 because you have 7.09mil polys.


. M709 seems too much of a step forward from M329 and the poly count is always changing!
_____________________________________________________________________________________________
Quote: --- Original message by: bourrin33
And I think the display screen will be a bit small for 2 digits.


. I understand your point but the dmr display is just as small. I'll probably end up importing the actual DMR model so I can scale all of my proportions correctly.


Quote: --- Original message by: bourrin33
the new detailing makes it look super badass.


. Glad I fixed most of the errors which were troubling you, I thought I'd made a major mistake some place in the design and I'd have to redo it all.

Quote: --- Original message by: bourrin33
Oh and another complain is that, like on that shape on the handle guard under the magazine, the shapes are not super straight and seems to have random angles.


. Do you mean the base of the magazine? The shape does seem a little boring or perhaps my imagination is too dull. I'll see what I can do.
_____________________________________________________________________________________________
Quote: --- Original message by: Echo77
The designation "M280" hasn't been used anywhere in Halo canon, to my knowledge.


. Seems my Google search came up with a phony page then, I'm sold on M280 then unless anyone else has a contender? Also I've been dreaming up some abbreviations within the 30 odd minutes it takes for me to sleep (bear with me)

> AMR (Automatic/Advanced Marksmen's Rifle)
> PBR (Precise/Precision Burst Rifle)
> IMR (Infantry Men's Rifle)
> AIR (Automatic Infantry Rifle)
> DBR (Double Burst Rifle)
> TMR (Tactical Marksmen's Rifle)
> GPR (General Purpose Rifle)


Quote: --- Original message by: Echo77
•The one issue with wanting the rifle to be "completely new" is that it's pretty clear that it's heavily influenced by the M392.


. By "new" I meant to imply that this rifle model has not been documented before. Think of it like most of the weapons from hr: Never before seen but set in a time before any previous halo instalments. (Sorry for the confusion.)

Quote: --- Original message by: Echo77
•Personally I think the M392 fits the timeline better if you're wanting something that comes into play post-Reach and sees service up into Halo 3.


. I'm leaning towards your thoughts too, I don't want to put everyone off by implementing a BIO which no one can make sense of. In light of this I'll amend the story line to:

The M280 acting as a predecessor to the m392 although some models can still be seen in extremely rare circulation among the numerous strings of U.N.S.C combatants scaling many planetary settlements.
(Still feels complex. Ugh guess I'm not directing any Halo Feature title. Ever)


Quote: --- Original message by: Echo77
•When you say you want it to be used exclusively for orbital defense, do you mean that you want it to be used in EVA operations (i.e. in a vaccuum), or do you mean that you want this to be what station personell would use inside the station itself


. Assigning it to Extra Vehicle Activity role does not seem to bring any obvious advantage to me over any other U.N.S.C weapon. (I seem to remember landing on a covenant corvette and picking off elites equipped with complete power suits in one of the Halo Reach Campaign levels, the weapons available to me in that scenario were no different to any of the other chapters from the game) Therefore yes a station role sounds more befitting.

Quote: --- Original message by: Echo77
•If you want a smaller cartridge than 7.62x51mm, 6.8x43mm could be something to look into. It is an "optimal" cartridge that's about halfway between the intermediate 5.56x45mm and the full-caliber 7.62x51mm.


. A particular cartridge for a particular weapon amounts to more specialization than the rifle deserves. As an alternative to using the 6.8x43mm I feel it better to go with a shared cartridge, in terms of realism this implies less production cost which reflects the desperation and costs which amount to war.

. Another idea has struck whilst replying to your posts. How much feasibility and use would be gained from a double shot (2 burst) firing mode?
_____________________________________________________________________________________________

Quote: --- Original message by: Dont Cuss
Would some one mind linking a tutorial on how to do the griping on the bolt head. I have seen that texturing on a lot of things but have been unable to find a tutorial about it.


Could you circle it out in the image? I'm predominantly a Max user but I'll do my best to locate something which relates to maya.


------------------Topology/Wires/Minor Update-------------------



Further details can be picked out from the img links below:
(I don't want to overtake this page with just my works)
http://img15.hostingpics.net/pics/841103DMRTopo2.jpg
http://img15.hostingpics.net/pics/128644DMRTopo3.jpg
http://img15.hostingpics.net/pics/441893DMRTopo4.jpg
http://img15.hostingpics.net/pics/402908DMRTopo5.jpg
http://img15.hostingpics.net/pics/534374DMRTopo6.jpg
http://img15.hostingpics.net/pics/245164DMRTopo7.jpg
http://img15.hostingpics.net/pics/488976DMRTopo8.jpg
http://img15.hostingpics.net/pics/998571DMRTopo9.jpg
http://img15.hostingpics.net/pics/711697DMRTopo10.jpg
http://img15.hostingpics.net/pics/875167DMRTopo11.jpg
http://img15.hostingpics.net/pics/346972DMRTopo12.jpg
http://img15.hostingpics.net/pics/590522DMRTopo13.jpg
http://img15.hostingpics.net/pics/157761DMRTopo14.jpg
http://img15.hostingpics.net/pics/898523DMRTopo15.jpg
http://img15.hostingpics.net/pics/983739DMRTopo16.jpg
http://img15.hostingpics.net/pics/471267DMRTopo17.jpg
http://img15.hostingpics.net/pics/467014DMRTopo18.jpg
http://img15.hostingpics.net/pics/692528DMRTopo19.jpg
http://img15.hostingpics.net/pics/571095DMRTopo22.jpg

Scope/unfinished: (modelled all through Friday night to Saturday morning)




Magazine:


Updated Fp view: (Had to pan down slightly to accommodate teh scope)

Edited by SS Flanker on Oct 10, 2015 at 12:40 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 10, 2015 12:40 PM    Msg. 12661 of 12975       
Quote: . Seems my Google search came up with a phony page then, I'm sold on M280 then unless anyone else has a contender? Also I've been dreaming up some abbreviations within the 30 odd minutes it takes for me to sleep (bear with me)

> AMR (Automatic/Advanced Marksmen's Rifle)
> PBR (Precise/Precision Burst Rifle)
> IMR (Infantry Men's Rifle)
> AIR (Automatic Infantry Rifle)
> DBR (Double Burst Rifle)
> TMR (Tactical Marksmen's Rifle)
> GPR (General Purpose Rifle)

Honestly, most of these don't really mean anything. GPR is the only mildly feasible one imho. Abbreviations are typically (in military use anyway) kept simply and common. perhaps you could say it's "marketed" as one of these though. bringing me to me next point:
Quote: . A particular cartridge for a particular weapon amounts to more specialization than the rifle deserves. As an alternative to using the 6.8x43mm I feel it better to go with a shared cartridge, in terms of realism this implies less production cost which reflects the desperation and costs which amount to war.

. Another idea has struck whilst replying to your posts. How much feasibility and use would be gained from a double shot (2 burst) firing mode?
if it's for interal use aboard stations, go for the 5.56mm rounds. it can hold a few more, and theres a few other things that go along with a lower powered round. as far as a two round burst, iirc, there actually are a couple weapons that use that. i don't think it's terribly different from a three round burst though, besides using a round less per shot so you get more bursts. for simplicity i'd go for full and semi-auto personally.

Quote: . The elevation wheel I modelled in really acts as a nice filler for an otherwise plain area. It may not make much sense in relation to the images I have already posted above, I'm partly to blame for that I forgot to mention I do have plans to include a scope.
keep in mind the scope will have its own elevation adjustment, so you could throw a folding iron sight or something on there (like how the SCAR has a folding one) to give it purpose. as far as your scope, as far as practical use, i would have gone for an open sight as you don't sacrifice as much field of view. there are weapons that used closed red dot sights though, so its not a big thing.

back to naming stuff
Quote: . I'm leaning towards your thoughts too, I don't want to put everyone off by implementing a BIO which no one can make sense of. In light of this I'll amend the story line to:

The M280 acting as a predecessor to the m392 although some models can still be seen in extremely rare circulation among the numerous strings of U.N.S.C combatants scaling many planetary settlements. (Still feels complex. Ugh guess I'm not directing any Halo Feature title. Ever)
the M280 page you had found was a fan page, not canon. M280 works fine, but as the UNSC seems to use sequential numbers on at least some of its weapons, maybe something (numerically) closer to M392? but whatever works.

on to actual model stuff!

(right side of stock) what is this? just some sort of clip for the top part of the stock?


is the bottom part your ammo counter? also with your elevation adjustment, you could add a rear sight (for which a windage adjustment would also be helpful) or perhaps put a compass or something?


so, i'm assuming this is supposed to be attachment rail? how exactly is it supposed to hold anything if its beveled like that? there's a good reason rails (typically) are open to the sides, and theres a very good reason they are wider on top than bottom. (hint: its to hold things)

think i covered everything i planned to cover. as previously mentioned, this model is coming along swimmingly. are there plans for it?


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 10, 2015 02:27 PM    Msg. 12662 of 12975       
Found one:
https://www.youtube.com/watch?v=MpsURXZvcsU

It was this guy that I was wondering about.


By the way, thanks for posting wire frame pictures of the high poly. Most people are to scared to show that "ugly" geometry. But I really do learn a lot from it. :)
Edited by Dont Cuss on Oct 10, 2015 at 02:28 PM


OHunterO
Joined: May 24, 2012

.


Posted: Oct 10, 2015 09:25 PM    Msg. 12663 of 12975       
Just a couple of things, my draw over will apply to other parts of the model, apply in any places you have similar geometry. On a whole not bad geometry, a lot of floating, but in some parts you have curves and would be a pain to add supporting edges as would break curves.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 11, 2015 10:18 AM    Msg. 12664 of 12975       
Quote: --- Original message by: Skidrow925
most of these don't really mean anything. GPR is the only mildly feasible one imho. Abbreviations are typically (in military use anyway) kept simply and common. perhaps you could say it's "marketed" as one of these though.

Looking back my abbreviation attempts do feel like the ideologies of 5 yr old.

Quote: --- Original message by: Skidrow925
If it's for interal use aboard stations, go for the 5.56mm rounds. it can hold a few more, and theres a few other things that go along with a lower powered round. as far as a two round burst, iirc, there actually are a couple weapons that use that. i don't think it's terribly different from a three round burst though, besides using a round less per shot so you get more bursts. for simplicity i'd go for full and semi-auto personally.


I personally have a distaste for the standard 5.56 round. It doesn't have enough stopping power IMO and wouldn't it be seen as a rehash taking munitions from this century and incorporating them in future ones? Sure the whole "if it works why change it?" quote applies in this case but 5.56 rounds just sound too common.

Moving on to fire modes the 2 shot burst Idea really only appeals to me because it hasn't been done before and I have to admit I am curious to see the role it could play in a MP battle. As much as I love the idea after all it is just an idea if it falls through I'll push for a slow automatic cyclic rate.


Quote: --- Original message by: Skidrow925
keep in mind the scope will have its own elevation adjustment, so you could throw a folding iron sight or something on there (like how the SCAR has a folding one) to give it purpose. as far as your scope, as far as practical use, i would have gone for an open sight as you don't sacrifice as much field of view. there are weapons that used closed red dot sights though, so its not a big thing.


The necessity for an iron sight I empathize with. In spite of that how ever what would a fully functioning iron sight look like on a weapon such as this? Should I look to create something from a basic but functional background or would perhaps plans for a more complex design fit better into this role?

Quote: --- Original message by: Skidrow925
on to actual model stuff!
https://i.gyazo.com/5b2cd0b73be14f4a5d519668c127eb04.png
(right side of stock) what is this? just some sort of clip for the top part of the stock


I can't say I have any motive for it's existence or use other than the fact that it was included within the 2d concept art so I felt compelled to draft it as best as I could in 3D:http://halo.wikia.com/wiki/File:640px-HaloReach_-_DMR_Concepts.png

Quote: --- Original message by: Skidrow925
http://img15.hostingpics.net/pics/983739DMRTopo16.jpg
is the bottom part your ammo counter? also with your elevation adjustment, you could add a rear sight (for which a windage adjustment would also be helpful) or perhaps put a compass or something?


Yes the lower portion of the rail mount consists of the ammo counter housing. Implementing a compass would take too much thunder away from the Assault rifle wouldn't it?

Quote: --- Original message by: Skidrow925
http://img15.hostingpics.net/pics/983739DMRTopo16.jpg
so, i'm assuming this is supposed to be attachment rail? how exactly is it supposed to hold anything if its beveled like that? there's a good reason rails (typically) are open to the sides, and theres a very good reason they are wider on top than bottom. (hint: its to hold things)


I understand the use of the picatanny rails but once again I must blame the design influences of the reach DMR in this case. In this image you should just about see that the rail follows the same architecture as my own. Why Bungie chose to publish it as so I cannot fathom:


Quote: --- Original message by: Skidrow925
think i covered everything i planned to cover. as previously mentioned, this model is coming along swimmingly. are there plans for it?


I have stated my intentions before but this gives me an opportunity to expand on them.

First and for most my main task is to finish the High Res and releasing it here. (publicly)

My second chore will undeniably consist of baking the highpoly normals down onto a low resolution mesh and if everything falls into place I want to see if these modellers hands have any use for texturing.

The usual follows beyond that: Animations, in gaming, tagging, shaders all of which scares the living daylights out of me and might not even be doable for a person of my circumstance!


Quote: --- Original message by: Dont Cuss
Found one:
https://www.youtube.com/watch?v=MpsURXZvcsU

It was this guy that I was wondering about.
http://img15.hostingpics.net/pics/692528DMRTopo19.jpg

By the way, thanks for posting wire frame pictures of the high poly. Most people are to scared to show that "ugly" geometry. But I really do learn a lot from it. :)
Edited by Dont Cuss on Oct 10, 2015 at 02:28 PM


Doesn't that particular tutorial demonstrate techniques using Max? I thought you were a Maya user....It doesn't matter in the end I chose to fall back on the old edge loop support strategy. If you want more info I'll produce a pictorial or some thing along those lines.


Quote: --- Original message by: OHunterO
Just a couple of things, my draw over will apply to other parts of the model, apply in any places you have similar geometry. On a whole not bad geometry, a lot of floating, but in some parts you have curves and would be a pain to add supporting edges as would break curves.
http://i.imgur.com/jhjLyN7.jpg


The edges which were not correctly terminated on the gas tube just reflects my laziness, I'll get to those once I do the final pass over all the meshes.

As for the picture pertaining to my ammo counter those edges I chose to collapse or leave un-terminated, again laziness is the predominant factor pushing all of my motives.

I have a question would that type of high poly topology affect anything in the bake? Especially the projection of high to low res mesh? Visually it provides no artefacts since the triangles are situated on a flat surface which is why until now I have chosen to leave it as it is.



------------------------Scope Updates---------------------

I'm finished with it!




Although I did have to scale down the entire piece it self to fit correctly.




Fp view



Stuff To Do:

> Fix any unnecessary NGONS/Tris

> Scale up Ammo Display

> Add more curvature to the bottom of the magazine

> Anything I have missed do let me know!
Edited by SS Flanker on Oct 11, 2015 at 10:25 AM
Edited by SS Flanker on Oct 11, 2015 at 10:48 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 11, 2015 11:47 AM    Msg. 12665 of 12975       
Quote: --- Original message by: SS Flanker
. Assigning it to Extra Vehicle Activity role does not seem to bring any obvious advantage to me over any other U.N.S.C weapon. (I seem to remember landing on a covenant corvette and picking off elites equipped with complete power suits in one of the Halo Reach Campaign levels, the weapons available to me in that scenario were no different to any of the other chapters from the game) Therefore yes a station role sounds more befitting.

If I were designing a weapon to be used onboard a space station, it would probably be a compact carbine firing heavy projectiles at a reduced muzzle velocity, in an effort to reduce the risk of penetrating the station's hull and venting atmosphere.

Quote: --- Original message by: SS Flanker
. A particular cartridge for a particular weapon amounts to more specialization than the rifle deserves. As an alternative to using the 6.8x43mm I feel it better to go with a shared cartridge, in terms of realism this implies less production cost which reflects the desperation and costs which amount to war.

This is a sensible approach, but if you want something lighter than 7.62x51mm, the only real alternative that I can think of is the 12.7x40mm rounds used by the M6-series.


Quote: --- Original message by: SS Flanker
. Another idea has struck whilst replying to your posts. How much feasibility and use would be gained from a double shot (2 burst) firing mode?

The AN-94 is the example that comes to my mind. It fires a 2-round "hyperburst" at a very high rate of fire and delays the effects of recoil until after both rounds have left the barrel in an effort to improve its ability to penetrate body armor (because two rounds hitting very close together in quick succession will do more damage than a single round hitting alone). The AN-94 is a fairly complex rifle, though.

Quote: --- Original message by: SS Flanker
I personally have a distaste for the standard 5.56 round. It doesn't have enough stopping power IMO and wouldn't it be seen as a rehash taking munitions from this century and incorporating them in future ones? Sure the whole "if it works why change it?" quote applies in this case but 5.56 rounds just sound too common.

IRL, 5.56mm has proven itself to be perfectly adequate for military purposes. It kills people just as dead as other contemporary intermediates. How it would stack up against power-armored alien invaders, I have no idea, but the "too common" cartridges are the ones that tend to stay in service for a very, very long time, because they proliferate to the point where it's much more convenient to just keep using them than to go through the effort of rolling out a bunch of new infrastructure to accomodate the production of a new type of ammo.

Quote: --- Original message by: SS Flanker
The necessity for an iron sight I empathize with. In spite of that how ever what would a fully functioning iron sight look like on a weapon such as this? Should I look to create something from a basic but functional background or would perhaps plans for a more complex design fit better into this role?

There are several different styles you could choose from, but I'd think a rear peep sight (as found on most Western military rifles) and a simple front post would be appropriate.
Edited by Echo77 on Oct 11, 2015 at 11:48 AM


OHunterO
Joined: May 24, 2012

.


Posted: Oct 11, 2015 12:25 PM    Msg. 12666 of 12975       
SS Flanker, looks fine, should bake perfectly.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 11, 2015 04:03 PM    Msg. 12667 of 12975       
This is extremely sexy and far better than anything I've done in terms of detailing. Could you try to model that front sight in other concepts ?
Edited by bourrin33 on Oct 11, 2015 at 04:04 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 14, 2015 07:52 AM    Msg. 12668 of 12975       
Quote: --- Original message by: bourrin33
This is extremely sexy and far better than anything I've done in terms of detailing.
Edited by bourrin33 on Oct 11, 2015 at 04:04 PM


From my own experience, the sexiness measured from one model against another is relative. Sure my creation is appealing but it is also flawed.

If it's one thing I have learned don't demote your own skills just because someone else has made something which YOU think is better than your own designs.

(This doesn't just apply to 3dmodelling)


Quote: --- Original message by: bourrin33
Could you try to model that front sight in other concepts ?
Edited by bourrin33 on Oct 11, 2015 at 04:04 PM


Glad you mentioned this. I have been really struggling with an adequate sight design for the M280, Initially I tried out echo's peep sight idea which for some reason just would not come together in the way I imagined it to.

The fault really lies with me I guess and not echo, I can't explain it but every Idea I juggled around didn't resonate at all with the model.

So yes I am going to model in the front post sight config seen in the reference. In fact I already have done so I'm just away from my pc at the mo.


Quote: --- Original message by: OHunterO
SS Flanker, looks fine, should bake perfectly.


Speaking of baking, I decided to do a normal map test bake on the scope using max's RTT system here are the results:


- Uv-Wire-Frame
(My Uv's do contain some distortion but this really was only a test so excuse any sloppiness)


- HighPoly
- Hp Wire-Frame

- Lowpoly
- Lp Wire-Frame
(I know the smoothing looks wrong but it's setup to support tangent spaced normals)


- Lp Baked Nml's
- Wire-Frame

Tris count: 1431

Lessons learned:

1. Don't be afraid to add more curvature to limit jaggedness.
2. Each piece of floating geo needs a vertex aligned and applied perfectly onto the low res mesh following the X - (Forward & Back) and Z- Up (& Down) axis so the imprinted geometry doesn't bake out skewed.
3. Although the Max 2.5 star global super sampler doesn't stand up to the hammersly render option, it computes a hell of a lot faster with acceptable results.
4. Exploding the bake is the best way to go in terms of reducing the amount of anomalies and artefacts which build up.


After I model in the front sight post I shall the post final images of the model, then unless someone points out anything awry I will release.

Edited by SS Flanker on Oct 14, 2015 at 08:03 AM


Halonimator
Joined: Dec 15, 2014


Posted: Oct 14, 2015 11:02 AM    Msg. 12669 of 12975       
Quote: --- Original message by: SS Flanker

Quote: --- Original message by: bourrin33
This is extremely sexy and far better than anything I've done in terms of detailing.
Edited by bourrin33 on Oct 11, 2015 at 04:04 PM


From my own experience, the sexiness measured from one model against another is relative. Sure my creation is appealing but it is also flawed.

If it's one thing I have learned don't demote your own skills just because someone else has made something which YOU think is better than your own designs.

(This doesn't just apply to 3dmodelling)


Quote: --- Original message by: bourrin33
Could you try to model that front sight in other concepts ?
Edited by bourrin33 on Oct 11, 2015 at 04:04 PM


Glad you mentioned this. I have been really struggling with an adequate sight design for the M280, Initially I tried out echo's peep sight idea which for some reason just would not come together in the way I imagined it to.

The fault really lies with me I guess and not echo, I can't explain it but every Idea I juggled around didn't resonate at all with the model.

So yes I am going to model in the front post sight config seen in the reference. In fact I already have done so I'm just away from my pc at the mo.


Quote: --- Original message by: OHunterO
SS Flanker, looks fine, should bake perfectly.


Speaking of baking, I decided to do a normal map test bake on the scope using max's RTT system here are the results:


http://img15.hostingpics.net/pics/123947lpuvdmrscopeflnkr1.jpg - Uv-Wire-Frame
(My Uv's do contain some distortion but this really was only a test so excuse any sloppiness)


http://img15.hostingpics.net/pics/856621hpdmrscopeflnkr.png - HighPoly
http://img15.hostingpics.net/pics/440398hpdmrscopewireflnkr.png - Hp Wire-Frame

http://img15.hostingpics.net/pics/660155lpdmrscopeflnkr.png - Lowpoly
http://img15.hostingpics.net/pics/319703lpdmrscopewireflnkr.png - Lp Wire-Frame
(I know the smoothing looks wrong but it's setup to support tangent spaced normals)


http://img15.hostingpics.net/pics/262246lpnmldmrscopeflnkr.png - Lp Baked Nml's
http://img15.hostingpics.net/pics/313286lpnmldmrscopewireflnkr.png- Wire-Frame

Tris count: 1431

Lessons learned:

1. Don't be afraid to add more curvature to limit jaggedness.
2. Each piece of floating geo needs a vertex aligned and applied perfectly onto the low res mesh following the X - (Forward & Back) and Z- Up (& Down) axis so the imprinted geometry doesn't bake out skewed.
3. Although the Max 2.5 star global super sampler doesn't stand up to the hammersly render option, it computes a hell of a lot faster with acceptable results.
4. Exploding the bake is the best way to go in terms of reducing the amount of anomalies and artefacts which build up.


After I model in the front sight post I shall the post final images of the model, then unless someone points out anything awry I will release.

Edited by SS Flanker on Oct 14, 2015 at 08:03 AM


post the baked normal,spec and occlusion


OHunterO
Joined: May 24, 2012

.


Posted: Oct 14, 2015 01:33 PM    Msg. 12670 of 12975       
Looks pretty nice man, but get more edges on them curves!

And spec and occlusion? It's not textured.

 
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